Backwash: Difference between revisions

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*Players will not spawn with grenades of any kind on this map (though they can be picked up). Due to the map's very small size, players tended to spawn and immediately spam grenades to the other side of the map. From a performance consideration, gametypes like King of the Hill would tend to lag considerably when all players had grenades.<ref name="bnet"/>
*Players will not spawn with grenades of any kind on this map (though they can be picked up). Due to the map's very small size, players tended to spawn and immediately spam grenades to the other side of the map. From a performance consideration, gametypes like King of the Hill would tend to lag considerably when all players had grenades.<ref name="bnet"/>
*One of the design goals for the production of Backwash was the creation of a small-scale, 4-player map that would work well for [[Slayer]]. The production group for the map came up with the idea of creating a map set in a swamp similar to the mission 343 Guilty Spark, of ''Halo: Combat Evolved'', in which players could use fog and murk to hunt each other. Major references for both the visual and auditory aspects of the map included ''Rambo''.<ref name="bnet"/>
*One of the design goals for the production of Backwash was the creation of a small-scale, 4-player map that would work well for [[Slayer]]. The production group for the map came up with the idea of creating a map set in a swamp similar to the mission 343 Guilty Spark, of ''Halo: Combat Evolved'', in which players could use fog and murk to hunt each other. Major references for both the visual and auditory aspects of the map included ''Rambo''.<ref name="bnet"/>
**The design of Backwash is not particularly complex, as the intention was to create a simple arena. This led to some issues with design as players could see one another from opposite sides of the map, adn the long sightlines proved troublesome for the Xbox hardware available, leading to concessions and cuts on both art and design.<ref name="bnet"/>
**The design of Backwash is not particularly complex, as the intention was to create a simple arena. This led to some issues with design as players could see one another from opposite sides of the map, and the long sightlines proved troublesome for the Xbox hardware available, leading to concessions and cuts on both art and design.<ref name="bnet"/>


===Trivia===
===Trivia===
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