Tufasumo-pattern plasma caster/Gameplay: Difference between revisions

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== Campaign ==
== Campaign ==
* The Plasma Caster is the last weapon introduced to the player, being found only from the mission ''[[Reunion]]'' onwards.
* The Plasma Caster is the last weapon introduced to the player, with its first appearance being in ''[[Reunion]]''. It later appears in ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'', ''[[Enemy Lines]]'', ''[[Battle of Sunaion (level)|Battle of Sunaion]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians (level)|Guardians]]''.
* When aiming at [[Type-26 Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty.
* When aiming at [[Type-26 Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty.
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage.
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage.
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade.
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade.
* The final mission ''[[Guardians (level)|Guardians]]'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired.
* The final mission ''Guardians'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired.
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them.
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them.
* It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will fling any shots back at the player.
* It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will fling any shots back at the player.
** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible.
** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible.
* Using the [[Halo 5: Guardians Skulls#Cowbell|Cowbell]] skull will cause the explosive submunitions of the Plasma Caster's charged shots to travel even further distances, making it harder to deal damage effectively.
* Using the [[Halo 5: Guardians Skulls#Cowbell|Cowbell]] skull will cause the explosive submunitions of the Plasma Caster's charged shots to travel even further distances, making it harder to deal damage effectively. This also applies to the ''White Scar''.


== Multiplayer ==
== Multiplayer ==
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