The Oracle: Difference between revisions

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'''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after Thel 'Vadamee lands the [[Banshee]] he was flying in the [[The Arbiter (Level)|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. There are again [[Special Operations Sangheili]] and [[Special Operations Unggoy|Unggoy]] as allies and sometimes, an [[Unggoy Ultra]] is deployed to assist the player.
'''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after Thel 'Vadamee lands the [[Banshee]] he was flying in the [[The Arbiter (Level)|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. There are again [[Special Operations Sangheili]] and [[Special Operations Unggoy|Unggoy]] as allies and sometimes, an [[Unggoy Ultra]] is deployed to assist the player.


This is the first level in ''Halo 2'' in which the player encounters the [[Flood]] and some of their new abilities, most notably the ability of [[infection form]]s to revive fallen [[combat form]]s.
This is the first level in ''Halo 2'' in which the player encounters the [[Flood]] and some of their new abilities, most notably the ability of [[Pod infector]]s to revive fallen [[combat form]]s.


The player goes down an elevator and up to the top of the [[Threshold gas mine|gas mine]] to cut three cables. They then must backtrack to the hangar of the previous structure, complete with another Banshee-flying section, where the Arbiter engages in combat with the [[Heretic Leader]] to prevent him escaping [[Threshold]] in a [[Seraph]]. In the cutscene directly before the fight, it is shown that [[343 Guilty Spark]] had survived the destruction of [[Installation 04]] and was responsible for the "heresy" through his teachings.
The player goes down an elevator and up to the top of the [[Threshold gas mine|gas mine]] to cut three cables. They then must backtrack to the hangar of the previous structure, complete with another Banshee-flying section, where the Arbiter engages in combat with the [[Heretic Leader]] to prevent him escaping [[Threshold]] in a [[Seraph]]. In the cutscene directly before the fight, it is shown that [[343 Guilty Spark]] had survived the destruction of [[Installation 04]] and was responsible for the "heresy" through his teachings.
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===Miscellaneous===
===Miscellaneous===
*The level was known in development as "Flood Lab".<ref>'''EDGE''' magazine, October 2004, page 51</ref>
*The level was known in development as "Flood Lab".<ref>'''EDGE''' magazine, October 2004, page 51</ref>
*In the first room the player encounters the Infection forms, if the entire raiding party is killed rather than the Flood, the Flood can be allowed to cover Sesa's hologram. They will float up into the air with him and move into a pipe jutting from the wall. This will not stop Sesa' from appearing in any cutscenes.
*In the first room the player encounters the Pod infectors, if the entire raiding party is killed rather than the Flood, the Flood can be allowed to cover Sesa's hologram. They will float up into the air with him and move into a pipe jutting from the wall. This will not stop Sesa' from appearing in any cutscenes.
*When the Arbiter cuts the cables, the [[Flood]] will stop what they are doing and look up. The [[Sentinels]] will do the same.
*When the Arbiter cuts the cables, the [[Flood]] will stop what they are doing and look up. The [[Sentinels]] will do the same.
*Additionally, if the player quickly makes it back to the elevator after cutting the cables, the 'Hold X to activate elevator' text will not appear until the station is in free-fall. The player will fly up, caused by the station suddenly breaking loose from the cable; this effect will happen to all AI and the player regardless of location, but if done at the elevator while [[Oracle Super Jump|jumping]], the player will continue to fly upwards, eventually exiting the station.
*Additionally, if the player quickly makes it back to the elevator after cutting the cables, the 'Hold X to activate elevator' text will not appear until the station is in free-fall. The player will fly up, caused by the station suddenly breaking loose from the cable; this effect will happen to all AI and the player regardless of location, but if done at the elevator while [[Oracle Super Jump|jumping]], the player will continue to fly upwards, eventually exiting the station.
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*The cable will always cut in the same place no matter where it is attacked.
*The cable will always cut in the same place no matter where it is attacked.
*At the part of the level where the player flies a Banshee, dead enemies (and the player) will go up instead of down, because of the storm. The player will also die instantly if they get out. Any debris leftover from destroyed Banshees, weapons, or bodies will fly upwards and can be 'caught' by the station if they run into it.
*At the part of the level where the player flies a Banshee, dead enemies (and the player) will go up instead of down, because of the storm. The player will also die instantly if they get out. Any debris leftover from destroyed Banshees, weapons, or bodies will fly upwards and can be 'caught' by the station if they run into it.
*At the beginning of the level, one can see a sealed aquarium in the middle of the room with small Flood Infection forms swimming freely in an unknown liquid.
*At the beginning of the level, one can see a sealed aquarium in the middle of the room with small Flood infection forms swimming freely in an unknown liquid.
*Judging by the design of the large circular room entered prior to confronting the Heretic Leader, it appears that the turbines in the room's center are actually the complex's heating and cooling systems since structures of similar design to the one encountered can be found in other real-world facilities.
*Judging by the design of the large circular room entered prior to confronting the Heretic Leader, it appears that the turbines in the room's center are actually the complex's heating and cooling systems since structures of similar design to the one encountered can be found in other real-world facilities.


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