Jiralhanae War Chieftain: Difference between revisions

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==Gameplay==
==Gameplay==
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow.
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow due to the impact.


On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Type-50 particle beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill. While their shield can be dropped with only eight [[Type-25 plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry, and even unshielded, they can withstand more than two hundred Plasma Rifle bolts before falling.  It takes two gravity hammer hits to kill them as well.
On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Type-50 particle beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill. While their shield can be dropped with only eight [[Type-25 plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry, and even unshielded, they can withstand more than two hundred Plasma Rifle bolts before falling.  It takes two gravity hammer hits to kill them as well.