Editing Season 4 (Halo Wars 2)

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==Season 4 Title Updates==
==Season 4 Title Updates==
The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}}
The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}}
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|title1=June 28 patch
|title1=June 28 patch
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====UI/Navigation====
====UI/Navigation====
* Improved selection box to allow for easier selection of units when on the fringe of the unit
Improved selection box to allow for easier selection of units when on the fringe of the unit
* Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection
Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection
* Fog of war made more readable
Fog of war made more readable
* Now lines up more closely with logical sight ranges
Now lines up more closely with logical sight ranges
* The visual transition when units emerge from the fog of war is much quicker
The visual transition when units emerge from the fog of war is much quicker
* Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost
Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost
* Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels
Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels
* Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu
Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu
* Hid player gamertag and rank in the map load screen
Hid player gamertag and rank in the map load screen


====AI====
====AI====
* AI is no longer able to place rally flags in places players are not allowed to place
AI is no longer able to place rally flags in places players are not allowed to place
* AI no longer knows when the player is beginning to target them with a leader power before they use it
AI no longer knows when the player is beginning to target them with a leader power before they use it
* Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)
Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)


====Buildings/Units:====
====Buildings/Units:====
* Supply Pad upgrade time reduced from 25 to 18s
Supply Pad upgrade time reduced from 25 to 18s
* Shield Generator stacking reduced per generator from 50% efficiency to 20%
Shield Generator stacking reduced per generator from 50% efficiency to 20%
* Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades
Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades
* Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted
Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted
* Hunter Captain no longer receives as much healing from Combat Repair
Hunter Captain no longer receives as much healing from Combat Repair
* Hunter Captain health lowered
Hunter Captain health lowered
* Adjusted Locust’s behavior when targeting units in the fog of war
Adjusted Locust’s behavior when targeting units in the fog of war
* Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units
Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units
* Skitterer health from Vehicle Upgrade lowered at all levels
Skitterer health from Vehicle Upgrade lowered at all levels
* Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete
Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete
* Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight
Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight
* Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle
Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle
* Spartans no longer become unresponsive when slamming a teleport pad
Spartans no longer become unresponsive when slamming a teleport pad
* Spartans no longer damage the unit they’re hijacking
Spartans no longer damage the unit they’re hijacking
* Honor guard will now have more success when attempting to slay a fleeing unit
Honor guard will now have more success when attempting to slay a fleeing unit
* Units grouped with engineers should now be able to use their Y ability when the group is selected
Units grouped with engineers should now be able to use their Y ability when the group is selected
* Snipers can now be commanded to attack units in garrisons without being grouped with other units who could
Snipers can now be commanded to attack units in garrisons without being grouped with other units who could
* Units will now auto attack garrisoned units as they walk past
Units will now auto attack garrisoned units as they walk past
* Scorpions now have better accuracy when attacking garrisoned units
Scorpions now have better accuracy when attacking garrisoned units
* Scorpion can no longer fire two canister shots
Scorpion can no longer fire two canister shots
* Chopper can no longer trigger ram animation when selecting an air unit
Chopper can no longer trigger ram animation when selecting an air unit
* Condors will no longer waste their Y ability when targeting air units
Condors will no longer waste their Y ability when targeting air units
* Decimus can now use Y ability on buildings
Decimus can now use Y ability on buildings
* Hornets no longer fail to do damage after firing at a target for a prolonged time
Hornets no longer fail to do damage after firing at a target for a prolonged time
* Blisterbacks shouldn’t be deployed under the surface of the map anymore
Blisterbacks shouldn’t be deployed under the surface of the map anymore
* Veteran Blisterbacks can once again be healed to full
Veteran Blisterbacks can once again be healed to full
* Johnson’s heal beacon size and effect now correctly match
Johnson’s heal beacon size and effect now correctly match
* Johnson can no longer move to cancel his animation and fire additional smart missiles
Johnson can no longer move to cancel his animation and fire additional smart missiles
* Skitterers now correctly apply full damage from focus beam upgrade
Skitterers now correctly apply full damage from focus beam upgrade
* Colony’s Living Barrier benefits from base Fortify upgrades
Colony’s Living Barrier benefits from base Fortify upgrades
* Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines
Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines
* Normalized damage of hijacked vehicles regardless of who made the vehicle
Normalized damage of hijacked vehicles regardless of who made the vehicle
* Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it
Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it
* Decimus and Warlord will no longer try to pull units that are already close to them
Decimus and Warlord will no longer try to pull units that are already close to them
* Warlord no longer resets his attack animation when selecting a unit to attack
Warlord no longer resets his attack animation when selecting a unit to attack
* ODST charges will now explode when placed on top of or next to buildings in side plots
ODST charges will now explode when placed on top of or next to buildings in side plots
* ODSTs can no longer throw more than 1 charge at a time
ODSTs can no longer throw more than 1 charge at a time
* ODSTs can’t attempt to throw their demo charge at air units
ODSTs can’t attempt to throw their demo charge at air units


====Leader Power:====
====Leader Power:====
* Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators
Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators
* Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.
Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.
* Fortifications-altered cost of Fortify upgrades rounded to nearest 5.
Fortifications-altered cost of Fortify upgrades rounded to nearest 5.
* Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.
Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.
* Vehicle Symbiotes power can now target turrets
Vehicle Symbiotes power can now target turrets
* Buffed Vehicle Symbiotes to now apply correct armor and health
Buffed Vehicle Symbiotes to now apply correct armor and health
* Scorch Mines can no longer blow each other up on deployment
Scorch Mines can no longer blow each other up on deployment
* Shipmaster’s Displacement can now affect Protector Sentinels
Shipmaster’s Displacement can now affect Protector Sentinels
* Restoration Drones can now target turrets
Restoration Drones can now target turrets
* Scatter Bomb now more correctly aligns with its targeting reticle
Scatter Bomb now more correctly aligns with its targeting reticle
* Vortex Lightning now damages and debuffs units in garrisons
Vortex Lightning now damages and debuffs units in garrisons
* Garrisoned units no longer heal faster from leader powers than ungarrisoned units
Garrisoned units no longer heal faster from leader powers than ungarrisoned units
* Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not
Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not
* Mass Cloaking now removes units from the minimap in Blitz mode
Mass Cloaking now removes units from the minimap in Blitz mode
* Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned
Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned
* Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War
Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War
* Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported
Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported
* EMP Mac Blast now more correctly matches the targeting reticle
EMP Mac Blast now more correctly matches the targeting reticle


====Engine:====
====Engine:====

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