Editing Sacred Icon

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''


[[File:H2A - Changing of the Guard.jpg|300px|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]
[[File:H2A - Changing of the Guard.jpg|300px|right|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]


*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."
*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."
Line 37: Line 37:
*'''Prophet of Truth''': "[[Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."
*'''Prophet of Truth''': "[[Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."


*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Kez'katu-pattern Phantom|Phantoms]]-"
*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Type-52 Phantom|Phantoms]]-"


*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
Line 79: Line 79:
*'''Prophet of Truth''': "And begin the Great Journey."
*'''Prophet of Truth''': "And begin the Great Journey."


[[File:H2A - Spark with Hierarchs and Arbiter.jpg|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]
[[File:H2A - Spark with Hierarchs and Arbiter.jpg|right|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]


''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
Line 109: Line 109:
''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''
''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''


[[File:H2A - Enforcer.jpg|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]
[[File:H2A - Enforcer.jpg|right|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]


'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''
'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''
Line 200: Line 200:
===100,000 Years War===
===100,000 Years War===
[[File:HTMCC-H2A Sentinel Factory Explosion.jpg|thumb|300px|One of the Sentinel manufacturing facilities explode.]]
[[File:HTMCC-H2A Sentinel Factory Explosion.jpg|thumb|300px|One of the Sentinel manufacturing facilities explode.]]
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Zurdo-pattern Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Type-26 Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''


'''Vadamee proceeds through the snow. [[Covenant drop pod]]s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''
'''Vadamee proceeds through the snow. [[Covenant drop pod]]s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''
Line 223: Line 223:


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Sacred Icon'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Sacred Icon.png|center|64px]]
|[[File:HTMCC H2A Achievement SacredIcon.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Sacred Icon.jpg|center|64px]]
|<center>'''[[Sacred Icon (achievement)|Sacred Icon]]'''</center>
|Beat Secret Icon on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TerminalVelocity.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam TerminalVelocity.jpg|center|64px]]
|<center>'''[[Terminal Velocity]]'''</center>
|Beat the par time on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement GuidedTour.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam GuidedTour.jpg|center|64px]]
|<center>'''[[Fists of Fury]]'''</center>
|Beat the par score on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Determined.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Determined.jpg|center|64px]]
|<center>'''[[Determined]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #8]] on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Mythic]]'''</center>
|Find and claim the [[Halo 2 skulls#Mythic|Mythic Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheWilloftheProphets.png|center|114px]]
|[[File:HTMCC Achievement The Will of the Prophets Steam.jpg|center|64px]]
|<center>'''[[The Will of the Prophets]]'''</center>
|Collect the Arbiter toy in Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die, so it is virtually impossible to bypass it going this way. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will appear red in the reticule and will attack the player. This trick also prevents the next waves of Flood and Sentinels from spawning in the rest of this room.
*In both times where Marines are heard combating the Flood, there are actually Marines fighting the Flood near the Arbiter. However, once the player approaches their locations, the Marines will drop dead. It is possible, with some practice and the Sputnik Skull, to grenade jump across the chasm and land next to the Marines. They will show red on the reticule and will attack the player even when the player does not attack them.
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]].
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]].
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*It's possible to make a Flood Combat form freeze by jumping over it repeatedly.
*When the player reaches the section where the Flood is encountered, any surviving Jackal (if still alive) may drop its shield and its weapon, though this is a very rare occurrence. (This glitch is made easier if the [[Kig-yar|Jackal]] is holding a Plasma rifle).
*The player can make a [[Flood]] form freeze by jumping over it repeatedly.
*The [[Charging Needler glitch]] can be performed on this level.
*The [[Charging Needler glitch]] can be performed on this level.
*Sometimes the first Grunt in the level is invisible.
*Sometimes the first Grunt in the level is invisible.
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely.  
*Sometimes if the player gives a Jackal a carbine and reach the area where the Enforcer and Sentinel Majors are attacking the Flood, their carbine will become invisible.
*Sometimes if you still have a surviving Grunt riding the gondola with you before the encounter with the Flood, when the chapter Buyers Remorse shows up on the screen, there is a chance (Bigger chance if holding Plasma rifle) that the Grunt's weapon will be deleted, therefore disarming the Grunt.
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]].
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]].
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.
===Cut Content===
*There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally.
*Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active.
*An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others.


===Miscellaneous===
===Miscellaneous===
Line 308: Line 249:
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*There are voice files that indicate a Brute was supposed to appear as an ally early in the mission.
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''.
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
Line 314: Line 254:


===Mistakes===
===Mistakes===
*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*Snow falls through the last piston tunnel despite it being enclosed.
*Snow falls through the last piston tunnel despite it being enclosed.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
 
*Standard [[Okarda'phaa-pattern plasma rifle|''Okarda'phaa''-pattern plasma rifles]] are seen next to dead Brutes in this level, which they do not wield when encountered later in the game, using the [[Type-25 Brute plasma rifle|Brute variant]] instead.
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
Line 325: Line 264:
===References===
===References===
{{Ref/Sources}}
{{Ref/Sources}}
*There's a [[BR55 Battle Rifle|Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] with an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets.
*There's a [[Vostu-pattern carbine|Carbine]] that can hold '96' rounds of ammo instead of the '72' limit.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand.
*When out on one of the balconies, on which Enforcers and Flood are in combat off on the far corner of the adjacent structure, there is a door that is clearly discolored to a bright green. Bungie admitted to be referencing one of their favorite restaurants near their developing studios, the name of which being "The Green Door."{{citation needed}}
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
 
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[BR55 Battle Rifle|Battle Rifle]] and {{Pattern|Okarda'phaa|plasma rifle}} hybrid.
*In the first part of this level, all {{Pattern|Vostu|carbine}}s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*When observing the [[Sentinel manufacturing facility]]'s destruction, it can be noted that the projectiles hitting the structure are actually [[Type-26 Wraith]] [[Plasma Mortar]] shots. In addition, the shots never actually come in contact with the structure when it begins to explode and plummet to the installation's surface.
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*This is the only level in the entire game where Jackals appear as allies.
*This is the only level in the entire game where Jackals appear as allies.
Line 340: Line 285:
*The [[Halo 2 skulls#Mythic|Mythic Skull]] can be found on this level.
*The [[Halo 2 skulls#Mythic|Mythic Skull]] can be found on this level.
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Type-33 needler]]s .
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Type-33 needler]]s .
* The eighth terminal is a Covenant terminal in the room with the final piston of the level. The room is easily identified by the fact that it is completely devoid of combat; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.


==Gallery==
==Gallery==
===''Halo 2''===
===Halo 2===
<gallery>
<gallery>
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu.
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu.
Line 351: Line 295:
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level.
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level.
File:HTMCC-H2 Constructor&Piston.png|A Constructor Sentinel interfaces with a piston.
File:HTMCC-H2 SentinelWallDeactivates.png|Tartarus' Phantom swoops in as the containment shield deactivates.
File:HTMCC-H2 SacredIconSpecOpsCamp.png|Rtas 'Vadumee manning a Shade in the quarantine zone.
</gallery>
</gallery>


===''Halo 2: Anniversary''===
===Halo 2: Anniversary===
<gallery>
<gallery>
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts.
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.