Editing Sacred Icon/Walkthrough
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 40: | Line 40: | ||
In the next room are two [[Jackal Major]]s and a [[Unggoy|Grunt]] to aide. A glitch allows the [[Kig-yar|Jackal]]s to be given [[Covenant Carbine]]s. Destroy all the Sentinels and [[Sentinel Launcher]]s in the room. At the far end of the room will be a walkway that has triangle supports. [[Tartarus]] says that many of his [[Jiralhanae|Brutes]] have died fighting the [[Sentinels]] and the corpse of one is visible on the ground as the first Brute encountered in-game. Go down that hallway and you'll come to a room identical to the one you just came from. Once you've killed all the sentinels, there will be a piston at the far end of the room on the right side. Drop down there; the [[Kig-yar|Jackals]] and [[Unggoy|Grunt]] will jump down to follow you. On entering the new room, a new scared [[Unggoy|Grunt]] will join up with your group, begging you not to send it back to fight the "big scary thing". Continue down the hallway, destroying sentinels and blowing up the things in the wall they come out of. If you're really concerned, make sure to run ahead and take out the sentinels and their launchers ahead of your troops, so your squad doesn't end up taking a lot of damage. At the end of the hallway will be yet another piston, so jump down. | In the next room are two [[Jackal Major]]s and a [[Unggoy|Grunt]] to aide. A glitch allows the [[Kig-yar|Jackal]]s to be given [[Covenant Carbine]]s. Destroy all the Sentinels and [[Sentinel Launcher]]s in the room. At the far end of the room will be a walkway that has triangle supports. [[Tartarus]] says that many of his [[Jiralhanae|Brutes]] have died fighting the [[Sentinels]] and the corpse of one is visible on the ground as the first Brute encountered in-game. Go down that hallway and you'll come to a room identical to the one you just came from. Once you've killed all the sentinels, there will be a piston at the far end of the room on the right side. Drop down there; the [[Kig-yar|Jackals]] and [[Unggoy|Grunt]] will jump down to follow you. On entering the new room, a new scared [[Unggoy|Grunt]] will join up with your group, begging you not to send it back to fight the "big scary thing". Continue down the hallway, destroying sentinels and blowing up the things in the wall they come out of. If you're really concerned, make sure to run ahead and take out the sentinels and their launchers ahead of your troops, so your squad doesn't end up taking a lot of damage. At the end of the hallway will be yet another piston, so jump down. | ||
You'll drop down into the shield door that's guarded by an [[Enforcer]] [[Sentinel]]. The [[Enforcer]] will usually end up killing most or all of your troops (2 [[Jackal Majors]] and 2 Grunts at this point, if you've been careful) with its barrage of artillery fire, but if you're quick enough and lucky enough sometimes your whole squad survives. Once you kill him (it will die when you unlock the plug locks first | You'll drop down into the shield door that's guarded by an [[Enforcer]] [[Sentinel]]. The [[Enforcer]] will usually end up killing most or all of your troops (2 [[Jackal Majors]] and 2 Grunts at this point, if you've been careful) with its barrage of artillery fire, but if you're quick enough and lucky enough sometimes your whole squad survives. Once you kill him (it will die when you unlock the plug locks first and that will make it a lot easier on [[Legendary]] go up to any one of the large pillars and activate it and then do the same with the other 3. Once you do that a holographic panel will come up at the center of the thing you’re standing on. Go up to it and press "X." Take a breather and enjoy the music as the [[Gondola]] takes you to a room identical to the one you just came from. | ||
===Buyer's Remorse=== | ===Buyer's Remorse=== |