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[[File:RaceIcon.jpg|100px|thumb|The ''Race'' icon.]] | [[File:RaceIcon.jpg|100px|thumb|right|The ''Race'' icon.]] | ||
'''Race''' is a free-for-all and team [[multiplayer]] [[gametype]] in ''[[Halo: Combat Evolved]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 2: Anniversary]]''. The player's objective is to be the first person or team to reach all checkpoints marked on the map. | '''Race''' is a free-for-all and team [[multiplayer]] [[gametype]] in ''[[Halo: Combat Evolved]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 2: Anniversary]]''. The player's objective is to be the first person or team to reach all checkpoints marked on the map. | ||
== | == List of built in variants == | ||
=== | === Halo: Combat Evolved === | ||
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!Classic Team Race | !Classic Team Race | ||
|The first team to have all of its players touch all the flag points in order 3 times wins the race. | |The first team to have all of its players touch all of the flag points in order 3 times wins the race. | ||
|- | |- | ||
!Classic Team Rally | !Classic Team Rally | ||
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=== | === Halo: Reach === | ||
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=== | === Halo 5: Guardians === | ||
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!Alpine Rally (Race) | !Alpine Rally (Race) | ||
|Grab the wheel of a [[M12 | |Grab the wheel of a [[M12 Warthog LRV|Rally Hog]] and race through gates to score points in this high-octane free-for-all circuit. | ||
|- | |- | ||
!Jungle Rush (Race) | !Jungle Rush (Race) | ||
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Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen. | Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen. | ||
When a player has completed a lap, information is displayed | When a player has completed a lap, information is displayed at the top left corner of the screen, showing the lap number completed and time taken in seconds. | ||
Racing is ideally done in a [[Warthog]], as this allows you a high amount of maneuverability as well as the option of having a gunner to fire at enemies behind | Racing is ideally done in a [[Warthog]], as this allows you a high amount of maneuverability as well as the option of having a gunner to fire at enemies behind whist the driver focuses on reaching the checkpoints, whereas a Ghost or Banshee can only fire in front of you and a Scorpion Tank is far too slow and clumsy to be of use in a Race. Alternatively, racing can be done on a map where there are no vehicles allowed. Racing on close quarters maps like [[Prisoner]] or [[Damnation]] with heavy weapons can result in highly chaotic game, with players more focused on killing one another rather than actually trying to complete laps. A Moongoose is also preferable if you have a rocketeer. | ||
Originally, racing in vehicles in ''Halo: Combat Evolved ''was only available upon the maps [[Blood Gulch (Level)|Blood Gulch]] and [[Sidewinder]]. However, various updates now mean that racing in vehicles is also available upon Infinity, Danger Canyon, Death Island, Ice Fields, Gephyrophobia and Timberland. A number of these maps - most notably Sidewinder and Gephyrophobia - require for the driver of the Warthog to make difficult maneuvers | Originally, racing in vehicles in ''Halo: Combat Evolved ''was only available upon the maps [[Blood Gulch (Level)|Blood Gulch]] and [[Sidewinder]]. However, various updates now mean that racing in vehicles is also available upon Infinity, Danger Canyon, Death Island, Ice Fields, Gephyrophobia and Timberland. A number of these maps - most notably Sidewinder and Gephyrophobia - require for the driver of the Warthog to make difficult maneuvers such as driving up narrow ramps with tight corners. Other maps, particularly Ice Fields and Blood Gulch, have shortcuts that are available to the more experienced drivers e.g. regular racers on Ice Fields will often drive right off the bridge, where the score checkpoint is found, to get to the checkpoint directly beneath it. | ||
==Gametype History== | ==Gametype History== | ||
Race was removed from the list of playable gametypes in ''[[Halo 2]]'' | Race was removed from the list of playable gametypes in ''[[Halo 2]]'' -- likely due to its unpopularity -- and replaced with the new gametype, [[Territories]]. Race did not return in ''[[Halo 3]]'', although features of both Territories and [[VIP]] can be edited to recreate a similar experience. Bungie has created a gametype that is somewhat like Race called Rocket Race, found in the Team Doubles playlist of ''Halo 3''. It is a variant of VIP in which everybody is invincible (except for [[assassination]]s) and carries a rocket launcher. The player that is not the VIP is supposed to drive the VIP in a [[Mongoose]] to a territory. | ||
Race, however, does make a return in ''Halo: Reach''. A new option provides the capability to turn on [[Landmine]]s | Race, however, does make a return in ''Halo: Reach''. A new option provides the capability to turn on [[Landmine]]s<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 Bungie Weekly Update 06/25/10]</ref>, which bear resemblance to the [[Trip Mine]]. Not much else is known about the improvements or adjustments made to the gametype at this time.<ref>[[Halo: Reach ViDoc: Carnàge Carnivàle]]</ref> | ||
''Halo 4'' variant of Race was introduced to matchmaking as a temporary playlist | ''Halo 4'' variant of Race was introduced to matchmaking as a temporary playlist in December 9, 2013. | ||
==Trivia== | ==Trivia== | ||
*A [[Bungie]] Weekly Update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in ''Halo 3''.<ref>[http:// | *A [[Bungie]] Weekly Update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in ''Halo 3''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie Weekly Update 06/29/07]</ref> However, Race did not return in ''Halo 3'' and the mentioned gametype was [[Rocket Race]]. | ||
*Territories looks like the gametype that replaced Race. | *Territories looks like the gametype that replaced Race. | ||
*Some players create racetrack maps in ''Halo 3'' by [[Forge|Forging]] map variants with only one Territory. When the map is played in Territories with permanent capture turned on, the player who reaches the end first ends up capturing the only Territory on the map, winning and ending the game. | *Some players create racetrack maps in ''Halo 3'' by [[Forge|Forging]] map variants with only one Territory. When the map is played in Territories with permanent capture turned on, the player who reaches the end first ends up capturing the only Territory on the map, winning and ending the game. | ||
*Alternatively in ''Halo 3'', if the goal point for the race is edited to a position where it is impossible to continuously pass and cheat, for instance in mid-air, or surrounded by death bringing teleporters, then an actual variant of VIP, commonly known as "RACETRACKS" can be implemented, affording for a proper race with several laps. | *Alternatively in ''Halo 3'', if the goal point for the race is edited to a position where it is impossible to continuously pass and cheat, for instance in mid-air, or surrounded by death bringing teleporters, then an actual variant of VIP, commonly known as "RACETRACKS" can be implemented, affording for a proper race with several laps. | ||
==Sources== | ==Sources== | ||
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