Editing Promethean Knight/Gameplay

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{{Status|Gameplay}}
[[File:H4-E3-Campaign-12.jpg|thumb|A Promethean Knight prepares to defend the jungles of [[Requiem]].]]
[[File:H4-E3-Campaign-12.jpg|thumb|A Promethean Knight prepares to defend the jungles of [[Requiem]].]]
The '''[[Promethean Knight]]''' serves as a mechanized [[Forerunner]] [[Promethean]] warrior created by the [[Ur-Didact]] for use against the [[Flood]] and the player in all installments of the ''Halo'' series that feature them. They direct [[Promethean Crawler]]s, regarding them as cannon fodder.
The '''[[Promethean Knight]]''' serves as a mechanized [[Forerunner]] [[Promethean]] warrior created by the [[Ur-Didact]] for use against the [[Flood]] and the player in all installments of the ''Halo'' series that feature them. They direct [[Promethean Crawler]]s, regarding them as cannon fodder.
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* Knights can get stunned if hit with a Spartan Charge or Ground Pound. When stunned, they stop moving and look down onto the ground, shaking their head in frustration.
* Knights can get stunned if hit with a Spartan Charge or Ground Pound. When stunned, they stop moving and look down onto the ground, shaking their head in frustration.


Despite being more armored, Knights can be considered less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Armiger Soldier]]s mostly replace them on the battlefield.
Despite being more armored, Knights can be considered less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.


To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes its head and "screams". If the Knight is not killed within this time, it will quickly draw its head back in again, forcing the player to destroy its last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed face will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their face when they scream, forcing the player to destroy both cores to expose a weak point on their backs, which will cause the Knight to suffer more damage when shot from behind. They can still be assassinated, though.
To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes its head and "screams". If the Knight is not killed within this time, it will quickly draw its head back in again, forcing the player to destroy its last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed face will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their face when they scream, forcing the player to destroy both cores to expose a weak point on their backs, which will cause the Knight to suffer more damage when shot from behind. They can still be assassinated, though.

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