Editing Let 'Volir/Gameplay
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==''Halo Wars 2''== | |||
{{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Sangheili Honor Guardsman]] {{C|Hero unit}} | *'''Unique Units''': [[Sangheili Honor Guardsman]] {{C|Hero unit}} | ||
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**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight. | **'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight. | ||
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight. | **'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight. | ||
**'''Banished Raid III''': Increases movement speed for Ghosts, [[ | **'''Banished Raid III''': Increases movement speed for Ghosts, [[Type-26 Wraith]]s, and [[Marauder]]s. | ||
**'''[[Teleport]] I''': Teleports own units to any location within range. | **'''[[Teleport]] I''': Teleports own units to any location within range. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 385 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | **'''Glassing Beam III''': Further increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 600 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[ | **'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. | ||
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | **'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''[[ | **'''[[Type-25 Spirit|Spirit]] Support''': Deploys one squad of [[Sangheili Ranger]]s, one [[Mgalekgolo]] pair, and two [[Huragok]]. Spirit provides prolonged cover fire. | ||
***Population Cost: 14 | ***Population Cost: 14 | ||
***Supply Cost: 850 | ***Supply Cost: 850 | ||
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***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: 500 | ***Power Cost: 500 | ||
***Cooldown: | ***Cooldown: 480 seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Mass Cloaking''': Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect. | **'''Mass Cloaking''': Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect. | ||
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***Power Cost: 800 | ***Power Cost: 800 | ||
***Cooldown: 300 seconds | ***Cooldown: 300 seconds | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |