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{{Status|Canon}}
{{Ratings}}
{{Cleanup}}
{{Era|H2}}
{{References}}
{{Covenant Heretic Rank Infobox
{{Conjectural title|1}}
|name=Heretic Unggoy
{{Unit infobox
|image=[[Image:Heretic grunts.jpg|300px]]
|variant=Cov
|species=[[Unggoy]]
|image=[[File:H2A Heretic Grunt.png|300px]]
|weapons=*[[Fuel Rod Gun]]
|species=[[Unggoy]]  
*[[Needler]]
|affiliation=[[Sesa 'Refumee's heretic faction]]
*[[Plasma Cannon]]
|branch=
*[[Shielded Plasma Cannon]]
|mission=
*[[Plasma Grenade]]
|role=Footsoldiers, scouts
|equipment=[[Methane environmental suit]]
|size=
|vehicles=
|armament=
|missions=Defense
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
|role=*Footsoldiers
*[[Type-33 Guided Munitions Launcher|Needler]]
*Scouts
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
*[[Shade|Shielded Plasma Cannon]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
|equipment=[[Unggoy Combat Harness]]
|notable=
|notable=
|affiliation=Covenant, later [[Heretics (Faction)|Heretics]]
}}
}}
The '''Heretic Unggoy''' were [[Unggoy]] who were part of [[Sesa 'Refumee]]'s [[Sesa 'Refumee's heretic faction|faction]] that rebelled against the [[Covenant]]'s [[San'Shyuum|Prophets]] and their [[Covenant religion|religion]].<ref>'''[[Halo 2]]'''</ref>


== Overview ==
'''Heretic Grunts''' are [[Covenant]] [[Unggoy]] that have rebelled against the Covenant's [[High Council]].  
The Heretic Unggoy followed their [[Heretic Sangheili|Sangheili organizers]] in a rebellion against the Covenant's Prophets. They started as members of an artifact retrieval group led by the Sangheili [[Sesa 'Refumee]]. When he and his Sangheili chose to rebel against the High Council after being informed of [[Halo Array|Halo]]'s true purpose by [[343 Guilty Spark]], the Unggoy in his command followed them. They do what they can to stand out from the Covenant, especially other Unggoy.


== Appearance ==
==Summary==  
These Unggoy have different methane tubes than their non-Heretic counterparts. They have just two blue-white glowing round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Unggoy armor is a small mouth-breather that exposes an Unggoy's teeth.
The [[Heretics (Faction)|Heretic]] Grunts followed their [[Heretic Elite|Elite organizers]] in the rebellion and upheaval against the [[Covenant]]'s [[High Council]]. They started as members of an artifact retrieval group led by the Elite [[Sesa 'Refumee]]. When he and his [[Elite]]s chose to rebel against the High Council, the [[Grunt]]s followed them. They do what they can to stand out from the rest of the Covenant, especially other Grunts. It is possible they have much higher morale because they don't run during combat.


Unlike the armor of the Heretic Sangheili, there is only one uniform color for the Unggoy's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Unggoy are inferior only to Heretic Sangheili.
==Appearance==
These Grunts have different methane tubes than their [[Grunts|non-Heretic]] counterparts. They have just two round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Grunt armor is a small mouth-breather that exposes a Grunt's teeth.  


They are seen only in the ''[[Halo 2]]'' levels [[The Arbiter]] and [[The Oracle]].
Unlike the armor of the [[Heretic Elite]]s, there is only one uniform color for a Grunt's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Grunts are inferior only to [[Heretics (Faction)|Heretic]] Elites.


== Combat ==
They're seen only in the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]], both in ''[[Halo 2]]''.
Heretic Unggoy fight differently than the Covenant-loyal Unggoy normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. The only exception to this rule is when a Heretic Unggoy is stuck with a [[Anskum-pattern plasma grenade|plasma grenade]], needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in ''Halo 3''.


They are also superior to their average Covenant counterparts ([[Unggoy Minor|Minor]] and [[Unggoy Major|Major]] Unggoy) by their equipment and usage thereof (though [[Special Operations Unggoy]] and [[Unggoy Ultra]]s are equally skilled if not more). They almost always use [[Type-33 Guided Munitions Launcher|Needlers]], or occasionally [[Pez'tk-pattern fuel rod gun|fuel rod guns]], but never the weak, inaccurate [[Type-25 Directed Energy Pistol|plasma pistol]] that is so often overused by [[Unggoy Minor|their counterparts]]. They also try to set up turrets sometimes like Special Operations (or [[Unggoy Heavy|"Heavy"]]) Unggoy. Beware, their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover. They are also very good with their plasma grenades, capable of sticking unsuspecting [[Special Operations Sangheili]] frequently.
==Combat==
[[Heretics (Faction)|Heretic]] Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. Though they may say "They got our [[Elite]], run!" or "Run Away!", a [[Heretics (Faction)|Heretic]] Grunt will stand its ground. The only exception to this rule is when a [[Heretics (Faction)|Heretic]] Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in ''Halo 3''.


Judging by the fact they always wield [[Type-33 Guided Munitions Launcher|Needlers]] or [[Pez'tk-pattern fuel rod gun|fuel rod guns]], it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder.
[[Heretics (Faction)|Heretic]] Grunts are also superior to their Loyalist counterparts by their equipment. Heretic They utilise [[Needler]]s or [[Fuel Rod Gun]]s but never the weak, inaccurate [[Plasma Pistol]] that is so often overused by [[Grunt Minor|their counterparts]]. They also try to set up turrets sometimes like the loyal gunners. They do this mainly to show that they are different from all loyal members of the [[Covenant]]. Their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover.


They are also far harder to kill than the average [[Unggoy]]. Any Heretic Unggoy can take as much damage as an [[Unggoy Major]]. They do not come in ranks, and all have the same amount of health and intelligence as each other. The only difference in difficulty facing them is the weapons they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Unggoy. In combat, Covenant Unggoy will usually be encountered in groups of four or ''more'', whereas the Heretic Unggoy are normally in smaller groups, of about four or ''less''. Heretic Unggoy are also harder to melee because of the reduced size of their methane tanks. In fact, in [[Legendary]], they can take as many body shots as you can. They are still vulnerable to high-power weapons like the [[Type-1 Energy Weapon/Sword|energy sword]], and rapid-fire weapons like the Needler or [[Sentinel Beam]].
Judging by the fact they always wield [[Needlers]] or [[Fuel Rod Guns]], it indicates that they are better treated than their [[Loyalist]] counterparts, and are not used as cannon fodder.  


Their intelligence also shows that they are well trained and well educated by their Heretic leaders.
They are also far harder to kill than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the [[weapons]] they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Grunt. In combat, loyalist Grunts will usually be encountered in groups of four or ''more'', where as the Heretic Grunts are normally in smaller groups, of about four or ''less''. Heretics Grunts are also harder to [[melee]] because of the reduced size of their methane tanks. In fact, in [[Legendary]], they can take as many body shots as you, the Arbiter, can!


==Gallery==
==Trivia==
<gallery>
*The Heretic Grunts are one of the least used Bipeds in the ''Halo'' trilogy along with [[Heretic Elites]], as they appear only in two levels: [[The Arbiter (Level)|The Arbiter]] and [[The Oracle (Level)|The Oracle]], both in ''[[Halo 2]]''.
File:H2A-HereticUnggoyconceptart.png|Concept art for Heretic Unggoy for ''[[Halo 2: Anniversary]]''.
*Even though [[Heretics (Faction)|Heretic]] Grunts don't run away they still will yell what normal Grunts say before they run.
File:Heretic grunts.jpg|Heretic Unggoy in ''Halo 2''.
*If there were still Heretics around during the end of ''Halo 2'' and ''Halo 3'', they would be on your team.
File:H2 Heretic Grunt.png|A Heretic Unggoy in ''Halo 2''.
File:H2 Heretic Grunt Alt.png|A Heretic Unggoy in ''Halo 2''.
</gallery>


==List of appearances==
==Related Links==  
*''[[Halo 2]]'' {{1st}}
*[[Sesa 'Refumee]]
*''[[Halo: Combat Evolved Anniversary]]''
*[[Heretic Elite]]
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*[[Heretic Banshee]]
*''[[Halo 2: Anniversary]]''
*[[Grunts]]  
*[[Heretics]]


==Sources==
{{Hranks}}
{{Ref/Sources}}
[[Category:The Covenant]]
 
{{Unggoy Ranks}}
 
[[Category:Unggoy culture]]

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