Editing Forge/Halo 5: Guardians
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{{ | {{Era|RW}} | ||
{{Center|''Not to be confused with [[Halo 5: Forge]], a free standalone PC application.''}} | {{Center|''Not to be confused with [[Halo 5: Forge]], a free standalone PC application.''}} | ||
'''Forge''' is a gamemode featured in ''[[Halo 5: Guardians]]''. Unlike previous Forge modes, ''Halo 5'' did not ship with Forge on launch, with the mode instead being released as free downloadable content as part of the [[Cartographer's Gift]] update on December 16, [[2015]]. Unlike the Forge modes of the previous two entries - ''[[Halo 4]]'' and ''[[Halo 2: Anniversary]]'' - which were both based on the Forge 2.0 introduced in ''[[Halo: Reach]]'', the Forge present in ''Halo 5: Guardians'' has been rebuilt from the ground-up to more resemble a map creation kit than a simple editor. While Forge can be accessed through the ''Halo 5: Guardians'' game for [[Xbox One]], the mode is also playable on Windows 10 PCs due to the release of ''[[Halo 5: Forge]]'', a free standalone application for PC players to use to create and edit maps. | '''Forge''' is a gamemode featured in ''[[Halo 5: Guardians]]''. Unlike previous Forge modes, ''Halo 5'' did not ship with Forge on launch, with the mode instead being released as free downloadable content as part of the [[Cartographer's Gift]] update on December 16, [[2015]]. Unlike the Forge modes of the previous two entries - ''[[Halo 4]]'' and ''[[Halo 2: Anniversary]]'' - which were both based on the Forge 2.0 introduced in ''[[Halo: Reach]]'', the Forge present in ''Halo 5: Guardians'' has been rebuilt from the ground-up to more resemble a map creation kit than a simple editor. While Forge can be accessed through the ''Halo 5: Guardians'' game for [[Xbox One]], the mode is also playable on Windows 10 PCs due to the release of ''[[Halo 5: Forge]]'', a free standalone application for PC players to use to create and edit maps. | ||
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*''Halo: Reach'' specific objects such as the [[Blood Gulch]] bases are no longer available as preset options. | *''Halo: Reach'' specific objects such as the [[Blood Gulch]] bases are no longer available as preset options. | ||
*Many new object features such as decals, greenscreen, scripting, lighting, interactive scripting and particle physics. | *Many new object features such as decals, greenscreen, scripting, lighting, interactive scripting and particle physics. | ||
*Object count now replaced budget. Although | *Object count now replaced budget. Although 1024 at launch, this was later increased | ||
*No limit for individual object placement. | *No limit for individual object placement. | ||
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**''Twilight - this map's skybox resemble's that of [[Sandbox]], with the sun barely peeking over the horizon.'' | **''Twilight - this map's skybox resemble's that of [[Sandbox]], with the sun barely peeking over the horizon.'' | ||
*[[Depths]] - an underwater Forge canvas, added in the [[Monitor's Bounty]] update. | *[[Depths]] - an underwater Forge canvas, added in the [[Monitor's Bounty]] update. | ||