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{{Status|RealWorld}}
{{main|Wikipedia:Action Replay}}
{{main|Wikipedia:Action Replay}}
[[File:Action Replay Amiga500.jpg|200px|thumb|Action Replay cartridge for Amiga 500.]]
[[Image:Action Replay Amiga500.jpg|200px|thumb|Action Replay cartridge for Amiga 500.]]
 
'''Action Replay''' is the brand name of a series of devices created by Datel, primarily used for changing the behavior of video games. As of 2006, Action Replay is available for the GameCube, Game Boy Advance, PlayStation 2, [[Xbox]], Nintendo DS, and PlayStation Portable (PSP).
'''Action Replay''' is the brand name of a series of devices created by Datel, primarily used for changing the behavior of video games. As of 2006, Action Replay is available for the GameCube, Game Boy Advance, PlayStation 2, [[Xbox]], Nintendo DS Lite, and PlayStation Portable (PSP).


==Origin and history==
==Origin and history==
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==Criticisms==
==Criticisms==
Datel, the maker of Action Replay, has received several criticisms from the gaming world over its products. One of the most popular complaints is the so-called "planned obsolescence" where codes for a just-released game require the most recent version of the cheat software.
Datel, the maker of Action Replay, has received several criticisms from the gaming world over its products. One of the most popular complaints is the so-called "planned obsolescence" where codes for a just-released game require the most recent version of the cheat software.  


Datel as of now has encrypted the codes on the Action Replay for PS2, GC and GBA; this was meant to stop hackers from translating its codes for use in other cheating devices, but it prevents users from making their own codes for their games. It also prevents the creation of codes using a template. Cheat codes normally involve a memory address, a value, and sometimes a trigger that says when the code is activated (always on, on at the start, on after a certain button press); because of this, for some games it is possible to create a code template, and derive hundreds of codes by modifying the values. For example, in a role-playing game, one can use a code template and a table of values to create a code that will give any character, any piece of equipment in the game. By encrypting the codes, it is not possible to use such a template, and any code must be created and distributed by Datel; because of the sheer number of codes that can be created in this fashion, it is not plausible for Datel to release a list of codes with this versatility. A new Action Replay for the DS, which allows cheat codes (the previous Action Replay only managed game saves), uses unencrypted codes, and will have a trainer toolkit available to the public in the near future that allows users to create their own codes.
Datel as of now has encrypted the codes on the Action Replay for PS2, GC and GBA; this was meant to stop hackers from translating its codes for use in other cheating devices, but it prevents users from making their own codes for their games. It also prevents the creation of codes using a template. Cheat codes normally involve a memory address, a value, and sometimes a trigger that says when the code is activated (always on, on at the start, on after a certain button press); because of this, for some games it is possible to create a code template, and derive hundreds of codes by modifying the values. For example, in a role-playing game, one can use a code template and a table of values to create a code that will give any character, any piece of equipment in the game. By encrypting the codes, it is not possible to use such a template, and any code must be created and distributed by Datel; because of the sheer number of codes that can be created in this fashion, it is not plausible for Datel to release a list of codes with this versatility. A new Action Replay for the DS, which allows cheat codes (the previous Action Replay only managed game saves), uses unencrypted codes, and will have a trainer toolkit available to the public in the near future that allows users to create their own codes.
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The Xbox Action Replay allows regular and modified (modded) games, profiles, and other features to be saved for later use. Saves can also be saved under the community saves for other people to use. The Xbox Action Replay is typically a memory card that stores data and can be stored in the computer's hard drive. The Xbox Action Replay could be considered as "softmodding" depending on its use.
The Xbox Action Replay allows regular and modified (modded) games, profiles, and other features to be saved for later use. Saves can also be saved under the community saves for other people to use. The Xbox Action Replay is typically a memory card that stores data and can be stored in the computer's hard drive. The Xbox Action Replay could be considered as "softmodding" depending on its use.


===Its role in ''Halo: Combat Evolved''===
===Its Role in ''[[Halo CE]]''===
The Action Replay is a common softmodding device people use for fun or for cheating in ''[[Halo: Combat Evolved]]'' and its successor, ''[[Halo 2]]''. It would typically feature [[campaign]] saves that are sometimes modified. Examples of saves for ''Halo: CE'':
The Action Replay is a common softmodding device people use for fun or for cheating in ''Halo CE'' and its successor, ''[[Halo 2]]''. It would typically feature [[campaign]] saves that are sometimes modified. Examples of saves for ''Halo CE'':
*Vehicle saves allow [[John-117|Master Chief]] or anybody else the player plays as to drive a certain vehicle, sometimes the vehicle is a modded vehicle or an otherwise undrivable vehicle. Examples of vehicles would be the Wraith tank or a Pelican. Note: You cannot get back into a modded or undrivable vehicle once you leave the vehicle. Or in some cases, you cannot exit the wraith tank once you're in it.
 
*Some saves allow the player on campaign to play as someone else other than Master Chief. Examples of these would be [[Unggoy|Grunts]], [[Sangheili|Elites]], or [[Mgalekgolo|Hunters]]. Note: ALL characteristics of a model apply during game play, like playing as an Elite would have the [[Covenant Empire|Covenant]] on your side, but the humans are against you.
* Vehicle saves allow [[Master Chief]] or anybody else the player plays as to drive a certain vehicle, sometimes the vehicle is a modded vehicle or an otherwise undrivable vehicle. Examples of vehicles would be the Wraith tank or a Pelican. Note: You cannot get back into a modded or undrivable vehicle once you leave the vehicle. Or in some cases, you cannot exit the wraith tank once you're in it.
*Regular and modded gametypes.
 
*Simply just a regular player profile.
* Some saves allow the player on campaign to play as someone else other than Master Chief. Examples of these would be [[Grunts]], [[Elites]], or [[Hunters]]. Note: ALL characteristics of a model apply during game play, like playing as an Elite would have the [[Covenant]] on your side, but the humans are against you.
 
* Regular and modded gametypes.
 
* Simply just a regular player profile.
 
===Its Role in ''Halo 2''===
''[[Halo 2]]'' is so far the most popular use for the Xbox Action Replay. There are many more features in ''Halo 2'' than in ''[[Halo CE]]''. These features range from [[vehicles]] to gametypes to many other things that would be found in Halo 2 that are not found in ''Halo CE''. Examples of saves for ''Halo 2'':
 
* Most of the things mentioned above.
 
* Announcement mods. For example: instead of it saying "You killed..." it would instead say "You owned ..." in multiplayer. However, if this is used in matchmaking, you will most likely be banned.


===Its role in ''Halo 2''===
* The infamous auto reload save. The auto reload save can instantly reload any weapon like the shotgun with a press of the reload button. One drawback of this is you cannot use the Energy Sword. This will also get you banned from matchmaking if you are caught using it.
''[[Halo 2]]'' is so far the most popular use for the Xbox Action Replay. There are many more features in ''Halo 2'' than in ''Halo: Combat Evolved''. These features range from vehicles to gametypes to many other things that would be found in ''Halo 2'' that are not found in ''Halo: CE''. Examples of saves for ''Halo 2'':
*Most of the things mentioned above.
*Announcement mods. For example: instead of it saying "You killed..." it would instead say "You owned ..." in multiplayer. However, if this is used in matchmaking, you will most likely be banned.
*The infamous auto reload save. The auto reload save can instantly reload any weapon like the shotgun with a press of the reload button. One drawback of this is you cannot use the Energy Sword. This will also get you banned from matchmaking if you are caught using it.


Many things can be done if one has the Xbox Action Replay.
Many things can be done if you have the Xbox Action Replay.


[[Category:Modding]]
[[Category:Add-on Software]]

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