M6D magnum: Difference between revisions

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===Campaign===
===Campaign===
*If you are new or rusty to using the M6D in ''[[Halo: Combat Evolved]]'', the best tactic to use against Elites is to first hit them with short bursts (or full auto at close range) from the [[MA5B ICWS Assault Rifle]] then switch to the pistol for the final blow. This not only saves ammo but reduces the risk of having to switch out the weapon for another.
*If you are new or rusty to using the M6D in ''[[Halo: Combat Evolved]]'', the best tactic to use against Elites is to first hit them with short bursts (or full auto at close range) from the [[MA5B ICWS Assault Rifle]] then switch to the pistol for the final blow. This not only saves ammo but reduces the risk of having to switch out the weapon for another.
*A similar tactic can be done using the Plasma Rifle, which drains sheilds much faster than the MA5D. Spray a burst till the Elite looses its shields, and go for the headshot.
*The M6D is THE premeir anti-Grunt weapon in the game. A single headshot will kill a Grunt regardless of rank, and with a 12 round magazine, a skilled operator can easily eliminate an entire group of Grunts without having to reload. If you do find yourself having to reload, lob a grenade to scatter the Grunts, reload, and resume firing.
*Using the [[Plasma Pistol]] and M6D against Jackals and Elites is another great way to save ammo. This combo can be used at all ranges, as long as the Plasma Pistol (especially in its overcharged state) can reach the enemy. This combination serves the player well in all difficulties, especially on Legendary, and can be used against all enemies, from Grunts to Hunters.
*Using the [[Plasma Pistol]] and M6D against Jackals and Elites is another great way to save ammo. This combo can be used at all ranges, as long as the Plasma Pistol (especially in its overcharged state) can reach the enemy. This combination serves the player well in all difficulties, especially on Legendary, and can be used against all enemies, from Grunts to Hunters.
*When facing Jackals, fire off a few shots on the Jackal's shield, the Jackal will duck and roll allowing you to get off either a critical headshot or to disorient the Jackal for the kill.
*When facing Jackals, fire off a few shots on the Jackal's shield, the Jackal will duck and roll allowing you to get off either a critical headshot or to disorient the Jackal for the kill.
*When firing at shielded Elites, it's easy to tell whether you got a headshot or not, as they will jerk their head far backwards when it's a headshot.
*When firing at shielded Elites, it's easy to tell whether you got a headshot or not. Upon obtaining a headshot, the Elite's head will snap back.
*If you can shoot Hunters in their exposed back with an M6D, they will instantly die with one shot, even on [[Legendary]]. The same will happen if you manage to get them in their exposed fronts. This is easily achieved by getting the Hunter to charge you, while back-pedaling furiously, letting it swing at you (exposing its front) and popping one round into it at point-blank range.
*If you can shoot Hunters in their exposed back with an M6D, they will instantly die with one shot, even on [[Legendary]]. The same will happen if you manage to get them in their exposed fronts. This is easily achieved by getting the Hunter to charge you, while back-pedaling furiously, letting it swing at you (exposing its front) and popping one round into it at point-blank range. If you  miss the chance to get a shot at its front, side-step its shield swing and put a round into its now-exposed rear
*A well placed shot to the opening on the chest of a [[Flood]] [[Flood Combat Form|Combat Form]] can instantly kill it.
*A well placed shot to the opening on the chest of a [[Flood]] [[Flood Combat Form|Combat Form]] can instantly kill it. Several shots to its limbs will tear them off, making the form harmless.
*The M6D is surprisingly ineffective against Sentinels, espeically those with energy sheilds. Use a plasma weapon instead.


===Multiplayer===
===Multiplayer===
In [[Multiplayer]], players use the M6D as their all around weapon due to its high accuracy, and high power. In the PC version of the game, it is the best all-around weapon, except in situations requiring vehicle killing or CQB power. It is capable of killing a fully shielded player in three shots to the head or 5-6 body shots. The pistol also cuts down the usual strife that surrounds sniper rifles; a player won't necessarily kill their teammates for the S2-AM when they have a mid range weapon with a scope.
In [[Multiplayer]], players use the M6D as their all around weapon due to its high accuracy, and high power. In the PC version of the game, it is the best all-around weapon, except in situations requiring vehicle killing, extreme long range elimination or CQB power. It is capable of killing a fully shielded player in three shots to the head or 5-6 body shots. The pistol also cuts down the usual strife that surrounds sniper rifles; a player won't necessarily kill their teammates for the S2-AM when they have a mid range weapon with a scope, especially one that has nearly 5 times the ammunition avalable, with more easily scavenged from enemies.


*When getting into a Pistol battle remember the tried and true strafing tactic; it is harder for an enemy player to hit you.
*When getting into a Pistol battle remember the tried and true strafing tactic; it is harder for an enemy player to hit you.
*Remember that the M6D shots do ''not'' travel instantly; keep this in mind at when fighting at longer ranges.
*Remember that the M6D shots do ''not'' travel instantly like a hit-scan weapon would; keep this in mind at when fighting at longer ranges.
*Using the M6D to pull off the [[Double Melee]] glitch is very effective when an enemy player is too close to you. Remember though that unlike the [[BXR]] glitch in ''[[Halo 2]]'' there is a disadvantage, in the form of a possible misplaced grenade.
*Using the M6D to pull off the [[Double Melee]] glitch is very effective when an enemy player is too close to you. Remember though that unlike the [[BXR]] glitch in ''[[Halo 2]]'' there is a disadvantage, in the form of a possible misplaced grenade.
===Advantages===
===Advantages===
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate, allowing for successful engagement at any range below 122.7 meters. It also does a considerable amount of damage against both shielded infantry and flesh, as it fires 12.7x40mm M225 SAP-HE rounds. The large bullet and cartridge size yields a large amount of kinetic energy, enough to quickly deplete any form of energy shields. Its semi-armor-piercing ability, combined with the high kinetic energy allows the bullet to penetrate most physical armor, after which its high explosive core detonates, doing impressive damage to organs and flesh.
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate (equal to many battle rifles and designated marksman rifles without the size), allowing for successful engagement at any range below 122.7 meters. It also does a considerable amount of damage against both shielded infantry and flesh, even those wearing Covenatn body armor, as it fires 12.7x40mm M225 SAP-HE rounds. The large bullet and cartridge size yields a large amount of kinetic energy, enough to quickly deplete any form of energy shields and crack armor plating. Its semi-armor-piercing ability, combined with the high kinetic energy allows the bullet to penetrate most physical armor, after which its high explosive core detonates, doing impressive damage to organs and flesh. In addition, unlike many pistols which suffer from a small ammunition reserve, the M6D has an extended magazine with 12 rounds, more than enough to put down practically any target the user might face.


===Disadvantages===
===Disadvantages===
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A person using the M6D must be extremely efficient at aiming the M6D, taking into account of how physics work; projectiles have their own physics and are such affected by user movements. The user must take the enemies movements into account, as well as the small spread that is present when the pistol is fired. In order to pull off a three shot kill against shielded infantry, the user must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the M6D difficult to use, since new users must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters.
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A person using the M6D must be extremely efficient at aiming the M6D, taking into account of how physics work; projectiles have their own physics and are such affected by user movements. Firing on the run is, understandably, a difficult thing to pull off with any form of accuracy. The user must take the enemies movements into account, as well as the small spread that is present when the pistol is fired. In order to pull off a three shot kill against shielded infantry, the user must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the M6D difficult to use, since new users must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters. The reload is also surprisingly long, and the melee attack leaves the user exposed as he flipped the pistol back into firing position.


==Influences==
==Influences==
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