Uprising: Difference between revisions

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'''Anniversary version:'''
'''Anniversary version:'''


[[File:H2A-ThelVadam GreatSchism Uprising.png|thumb|right|300px|The Arbiter gets ready for lies ahead.]]
[[File:H2A-ThelVadam GreatSchism Uprising.png|thumb|300px|The Arbiter gets ready for lies ahead.]]


''A [[Slipspace translocation|teleportation portal]] induced by the [[Gravemind]] is seen appearing on a cliff face, as [[Arbiter]] [[Thel 'Vadam]]ee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a {{Pattern|Okarda'phaa|plasma rifle}}, before walking forward.''
''A [[Slipspace translocation|teleportation portal]] induced by the [[Gravemind]] is seen appearing on a cliff face, as [[Arbiter]] [[Thel 'Vadam]]ee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a {{Pattern|Okarda'phaa|plasma rifle}}, before walking forward.''
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''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the Sangheili, and a few Kig-Yar Snipers as support. As the Sangheili forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.''
''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the Sangheili, and a few Kig-Yar Snipers as support. As the Sangheili forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.''


[[File:H2A - Rtas and Thel.jpg|thumb|right|300px|The Arbiter informs 'Vadumee of the massacre of the Councilors at the hands of the [[Jiralhanae]] outside Halo's Control Room.]]
[[File:H2A - Rtas and Thel.jpg|thumb|300px|The Arbiter informs 'Vadumee of the massacre of the Councilors at the hands of the [[Jiralhanae]] outside Halo's Control Room.]]


===Fight Club===
===Fight Club===
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[http://www.youtube.com/watch?v=uQm9MkWRrTQ'''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=uQm9MkWRrTQ'''{''Anniversary Cutscene''}''']


'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon (a carbine in ''Anniversary''). The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee. The Arbiter calms and lowers his weapon''
'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon (a [[Mosa-pattern carbine|carbine]] in ''Anniversary''). The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee. The Arbiter calms and lowers his weapon''


*'''Rtas 'Vadumee''': ''(Surprised)'' "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-"
*'''Rtas 'Vadumee''': ''(Surprised)'' "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-"
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*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level ''[[Two Betrayals]]''.
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level ''[[Two Betrayals]]''.
*If the player walks by a certain tree they will see part of the [[Thel 'Vadam|Arbiter's]] body and if they shoot it the player will take damage.
*If the player walks by a certain tree they will see part of the [[Thel 'Vadam|Arbiter's]] body and if they shoot it the player will take damage.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch.
*During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level ''[[Sacred Icon (level)|Sacred Icon]]''.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level ''[[Sacred Icon (level)|Sacred Icon]]''.
===Mistakes===
*At the start of the mission, there are stray Plasma Rifle shots seen coming from the next section. Interestingly enough, there is no weapon firing the shots. This can be seen if the player grenade jumps with the Sputnik skull activated.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.


===Easter eggs===
===Easter eggs===
*There are mysterious faces in the cave's entrance and cat faces at the exit.
*There are mysterious faces in the cave's entrance and cat faces at the exit.
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
* The eleventh terminal is a Forerunner terminal in the first area of the chapter "Fight Club" after the waterfall, before crossing the stone bridge into the armory room with both human and Covenant weapons. The terminal can be found on the wall inside the second alcove.


===References===
===References===
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