UNSC Marine Corps/Gameplay: Difference between revisions

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In ''[[Halo: Combat Evolved]]'', almost all Marines carry [[MA5B Assault Rifle]]s, though occasionally they can be seen with a [[Sniper Rifle]] (as seen in the level 'Assault on the control room and 'Halo') or the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and very rarely the Covenant [[Needler]] or [[Plasma Rifle]] (as seen in the levels 'Assault on the control room' and Truth and reconciliation') when no UNSC armaments are available.
In ''[[Halo: Combat Evolved]]'', almost all Marines carry [[MA5B Assault Rifle]]s, though occasionally they can be seen with a [[Sniper Rifle]] (as seen in the level 'Assault on the control room and 'Halo') or the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and very rarely the Covenant [[Needler]] or [[Plasma Rifle]] (as seen in the levels 'Assault on the control room' and Truth and reconciliation') when no UNSC armaments are available.


They are relatively accurate with these weapons, with a hit percentage of 50% or upwards, often firing in short bursts with the Assault Rifle, killing a [[Grunt]] in one or two bursts, knocking a [[Jackal]]'s shield off position with repeated bursts, or cooperatively working with other Marines to take down an [[Elite]]. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their dead.
They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a [[Grunt]] in one or two bursts, knocking a [[Jackal]]'s shield off position with repeated bursts, or cooperatively working with other Marines to take down an [[Elite]]. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their dead.


Marines will strafe and avoid fire, but will not usually seek cover. They will roll out of the way of a vehicle but they will not pick up different weapons, [[Health Pack]]s, or additional ammunition. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders or anything in their path.
Marines will strafe and avoid fire, but will not usually seek cover. They will roll out of the way of a vehicle but they will not pick up different weapons, [[Health Pack]]s, or additional ammunition. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders or anything in their path.