UNSC Marine Corps/Gameplay: Difference between revisions

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Marines can now perform stealth kills by meleeing sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware. However, they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.
Marines can now perform stealth kills by meleeing sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware. However, they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.


The player is now given the option to swap weapons with Marines. This is done to diversify the player's team against multiple enemy types (Rocket Launcher against enemy vehicles), or to have one of them transport a "third" weapon if the player has to use it later on in the level (incidentally, weapons wielded by the Marines never consume ammo even when they fire). However, they will never accept an empty weapon, and cannot wield [[Jovokada Workshop brute shot| Brute Shots]] and [[Type-1 energy sword|Energy Swords]]. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain levels).
The player is now given the option to swap weapons with Marines. This is done to maximize their effectiveness against multiple enemy types (plasma weapons against Elites or Rocket Launcher against enemy vehicles), or to have one of them transport a "third" weapon if the player has to use it later on in the level (incidentally, weapons wielded by the Marines never consume ammo even when they fire). However, they will never accept an empty weapon, and cannot wield [[Jovokada Workshop brute shot| Brute Shots]] and [[Type-1 energy sword|Energy Swords]]. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain levels).


In terms of performance, the option to swap weapons can increase Marines' firepower against even the tougher enemies. They can still dispatch Grunts and Jackals with relative ease, and will clear out a swarm of [[Yanme'e|Drones]] in squads. Against Elites, if the player provides them with the appropriate Covenant weaponry, they can quickly emerge victorious against a Minor to even a [[Sangheili Ranger|Ranger]], especially on higher difficulties. However, they will still struggle if facing against Brutes, higher-ranking Elites, and Hunters.
In terms of performance, Marines can still dispatch Grunts and Jackals with relative ease, and will clear out a swarm of [[Yanme'e|Drones]] in squads. Against Elites, if the player provides them with the appropriate Covenant weaponry, they can quickly emerge victorious against a Minor to even a [[Sangheili Ranger|Ranger]], especially on higher difficulties. However, they will still struggle if facing against Brutes, higher-ranking Elites, and Hunters.


Marines are more adept with vehicles. They can now drive [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]]. They can also flip lopsided vehicles like the Ghost.  
Marines are more adept with vehicles. They can now drive [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]]. They can also flip lopsided vehicles like the Ghost.  
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