Type-27 hologram: Difference between revisions

m
Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}"
m (Text replacement - "<references/>" to "{{Ref/Sources}}")
m (Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}")
Line 12: Line 12:
[[United Nations Space Command]]
[[United Nations Space Command]]
| weight =  
| weight =  
| length = {{Convert|1.8|in|cm}}<ref name="H4VG"/>
| length = {{Convert|1.8|in|cm}}{{Ref/Reuse|H4VG}}
| width = {{Convert|13.2|in|cm}}<ref name="H4VG"/>
| width = {{Convert|13.2|in|cm}}{{Ref/Reuse|H4VG}}
| height = {{Convert|4|in|cm}}<ref name="H4VG"/>
| height = {{Convert|4|in|cm}}{{Ref/Reuse|H4VG}}
| ammotype =  
| ammotype =  
| feed =  
| feed =  
Line 26: Line 26:
== Specifications ==
== Specifications ==
=== Function ===
=== Function ===
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.<ref name="reach"/><ref name="h4site"/>
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.{{Ref/Reuse|reach}}{{Ref/Reuse|h4site}}


To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[Seven|7]] seconds, which would immediately dissipate the old one.<ref name="reach"/>
To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[Seven|7]] seconds, which would immediately dissipate the old one.{{Ref/Reuse|reach}}


== Gameplay ==
== Gameplay ==
Line 37: Line 37:


=== Disadvantage ===
=== Disadvantage ===
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.<ref name="reach"/> The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.{{Ref/Reuse|reach}} The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.
{{expand-section}}
{{expand-section}}