Theater tricks: Difference between revisions

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Reverted edits by 75.41.187.171 (Talk) to last version by Kougermasters
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*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian you can float below the level to the death barrier and not get teleported away.)
*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian you can float below the level to the death barrier and not get teleported away.)
*In the Covenant level, when the [[Scarab]]s come down, detach from the player. You can go through the Pelicans back door, and see the inside of the [[Pelican]].
*In the Covenant level, when the [[Scarab]]s come down, detach from the player. You can go through the Pelicans back door, and see the inside of the [[Pelican]].
*In [[campaign]] videoes, if you head to where a large amount of enemies are, they won't be there, but play it in that area and they appear, go ahead and try it and you'll see it for your self.
*If you die from a [[Plasma Grenade]] explosion, right where the explosion is the largest, you can go any where on the map, for example [[Assembly (Level)]].
*In [[Campaign]] or [[Multiplayer]] videoes, [[Scorpion Tank]] missles don't exist, they are a rod of smoke.


== References ==
== References ==
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