The Pit: Difference between revisions

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*Adding [[M274 Mongoose|Mongooses]] to the lower floors of the Upper Bases directs focus to the fence-side center of the map and removes attention on guarding the center of the map and the rocket launcher. It is also possible for Mongooses to flank the enemy base by driving through the Overshield Hallway and up the fan near the back walk. This can be balanced by adding a [[TR/9 trip mine|trip mine]] along that path and placing fusion coils under the central bridge.
*Adding [[M274 Mongoose|Mongooses]] to the lower floors of the Upper Bases directs focus to the fence-side center of the map and removes attention on guarding the center of the map and the rocket launcher. It is also possible for Mongooses to flank the enemy base by driving through the Overshield Hallway and up the fan near the back walk. This can be balanced by adding a [[TR/9 trip mine|trip mine]] along that path and placing fusion coils under the central bridge.


[[File:H3 ThePit TroopTransport Warthog.jpg|thumb|right|Several players in the troop hog.]]
[[File:H3 ThePit TroopTransport Warthog.jpg|thumb|Several players in the troop hog.]]
===Warthogs===
===Warthogs===
Outside of the map, there are three Warthogs, two of them are damaged Scout Warthogs, but the other one is an undamaged Troop Transport Warthog. The Troop Transport Warthog can be driven if brought into the main section of the level. To do this, you must glitch a teleporter on the other side of the fence. Once there, destroy the Warthog. After a ''very'' long time (15-45 min.), the Warthog will respawn. To get it inside of the map (so that you can drive it without being killed by the [[The Guardians]] within five seconds), you must use grav lifts and flip the vehicle to get it onto an elevated gray platform outside of the map, and then onto yet another platform, from where it can be pushed into the map. You must be quick, if you are not quick enough, the Warthog will disappear and you will need to wait until it respawns back outside the map.
Outside of the map, there are three Warthogs, two of them are damaged Scout Warthogs, but the other one is an undamaged Troop Transport Warthog. The Troop Transport Warthog can be driven if brought into the main section of the level. To do this, you must glitch a teleporter on the other side of the fence. Once there, destroy the Warthog. After a ''very'' long time (15-45 min.), the Warthog will respawn. To get it inside of the map (so that you can drive it without being killed by the [[The Guardians]] within five seconds), you must use grav lifts and flip the vehicle to get it onto an elevated gray platform outside of the map, and then onto yet another platform, from where it can be pushed into the map. You must be quick, if you are not quick enough, the Warthog will disappear and you will need to wait until it respawns back outside the map.
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==Production notes==
==Production notes==
[[File:H3 ThePit ReferencePhoto.jpg|thumb|right|250px|A reference photo of "Crime Town" taken from the production of ''Mindhunter'', used for reference in The Pit's aesthetic.]]
[[File:H3 ThePit ReferencePhoto.jpg|thumb|250px|A reference photo of "Crime Town" taken from the production of ''Mindhunter'', used for reference in The Pit's aesthetic.]]
[[File:H3 ThePit PaperModel.jpg|thumb|right|250px|Paper models of "Crime Town".]]
[[File:H3 ThePit PaperModel.jpg|thumb|250px|Paper models of "Crime Town".]]
In the initial conception of The Pit, developers [[Steve Cotton]] and [[Chris Carney]] were inspired by architecture of [[:wikipedia:Bernard Tschumi|Bernard Tschumi]]. They were inspired by cultural centres in France, in which several buildings were built underneath one large roof. An early point of the Pit's design was to use light to differentiate both sides of the map, with one side being in light and the other in shade. This was eventually rotated, with the light area being the light streaming into the hangar from the runway and the dark area being the back wall of the hangar.{{Ref/Reuse|postmortem}}
In the initial conception of The Pit, developers [[Steve Cotton]] and [[Chris Carney]] were inspired by architecture of [[:wikipedia:Bernard Tschumi|Bernard Tschumi]]. They were inspired by cultural centres in France, in which several buildings were built underneath one large roof. An early point of the Pit's design was to use light to differentiate both sides of the map, with one side being in light and the other in shade. This was eventually rotated, with the light area being the light streaming into the hangar from the runway and the dark area being the back wall of the hangar.{{Ref/Reuse|postmortem}}