TR/9 trip mine: Difference between revisions

m
Line 27: Line 27:
==Overview==
==Overview==
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]]
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]]
The trip mine is activated by proximity or touch. Note that it is very effective against vehicles .  Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed.  It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. Destroying an enemy vehicle with the TR/9 in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one trip mine will not kill anyone in one hit as {stated before} will only injure them. But it will destroy vehicles if they drive over mine and will kill the player/s in the vehicle from the combined destruction. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health.  Be sure to have another means of finishing off your mine's victim.
The trip mine is activated by proximity or touch. Note that it is very effective against vehicles .  Once deployed, it can be identified by a high pitched beeping noise, 4 inner spokes that rise up and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed.  It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. Destroying an enemy vehicle with the TR/9 in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one trip mine will not kill anyone in one hit as {stated before} will only injure them. But it will destroy vehicles if they drive over mine and will kill the player/s in the vehicle from the combined destruction. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health.  Be sure to have another means of finishing off your mine's victim.


==Tactics==
==Tactics==
Anonymous user