TR/9 trip mine: Difference between revisions
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==Overview== | ==Overview== | ||
The trip mine is deployed as an anti-infantry or anti-vehicle weapon. It is sensitive to pressure, and can be detonated by [[weapon]]s fire or the close proximity or impact of a [[vehicle]] or infantryman. It is apparently capable of detecting the anti-gravity generators found on [[Covenant]] vehicles.<ref>'''Halo 3''', campaign level ''Crow's Nest'' (''"Used by Brutes"'')</ref> The mine will explode after ninety seconds if not detonated before then. The | The trip mine is deployed as an anti-infantry or anti-vehicle weapon. It is sensitive to pressure, and can be detonated by [[weapon]]s fire or the close proximity or impact of a [[vehicle]] or infantryman. It is apparently capable of detecting the anti-gravity generators found on [[Covenant]] vehicles.<ref>'''Halo 3''', campaign level ''Crow's Nest'' (''"Used by Brutes"'')</ref> The mine will explode after ninety seconds if not detonated before then. The TR/9 trip mine saw usage during the [[Battle for Earth]] and the [[Battle of Installation 00]], both by UNSC forces and by [[Jiralhanae]] that had acquired caches of the mines. | ||
Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up, and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. | Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up, and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. | ||
==Disadvantages== | ==Disadvantages== |