Sword flying: Difference between revisions

14 bytes removed ,  4 years ago
mNo edit summary
Line 13: Line 13:


==Explanation==
==Explanation==
When a player switches weapons the range of the weapon being switched out is still applied to that of the weapon being drawn for exactly one frame. <ref>https://youtu.be/4J0_yaAygtc?t=67</ref> Thus if the reticle was red prior to switching weapons, then for one frame the now current weapon will remain red regardless of whether this would otherwise be true. In the case of the energy sword this means that for a single frame the game think that it is in range to lunge regardless of whether it actually is. Normally however one cannot immediately fire their weapon or correspondingly active the sword's lunge. Similar to [[Melee Canceling|melee cancelling]] however the action/reload button can cancel the remaining animation of the weapon being drawn allowing the player to lunge immediately if the reticle is still red.
When a player switches weapons the range of the weapon being switched out is still applied to that of the weapon being drawn for two frames. <ref>https://youtu.be/4J0_yaAygtc?t=67</ref> Thus if the reticle was red prior to switching weapons, then for one frame the now current weapon will remain red regardless of whether this would otherwise be true. In the case of the energy sword this means that two frames the game think that it is in range to lunge regardless of whether it actually is. Normally however one cannot immediately fire their weapon or correspondingly active the sword's lunge. Similar to [[Melee Canceling|melee cancelling]] however the action/reload button can cancel the remaining animation of the weapon being drawn allowing the player to lunge immediately if the reticle is still red.
 
==Properties And Augmentations==
==Properties And Augmentations==


26

edits