Switches: Difference between revisions

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=== Min/max Technique ===
=== Min/max Technique ===
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge Objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken.
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge Objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken/blown up.


==== Instructions ====
==== Instructions ====
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*Hinge technique is a sub-category of Magnetism technique
*Hinge technique is a sub-category of Magnetism technique
*[[Foundry (Level)|Foundry]]'s Bridge is an immovable object that can still transfer vibrations.
*[[Foundry (Level)|Foundry]]'s Bridge is an immovable object that can still transfer vibrations.
*Most switches are created on either Foundry or [[Sandbox (Level)|Sandbox]], as both objects have a lot of space to work with and a good selection of objects to use in switches.
*Most switches are created on either Foundry or [[Sandbox]], as both objects have a lot of space to work with and a good selection of objects to use in switches.
*Sandbox's "Column, damaged small" object is the only object that is susceptible to Gravity Lifts without letting the Gravity Lift go through it.
*Sandbox's "Column, damaged small" object is the only object that is susceptible to Gravity Lifts without letting the Gravity Lift go through it.


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*[http://www.h3artificer.com/forum/forumdisplay.php?f=55 '''H3Artificer''': ''A forum based site where people post their switches and switch ideas.'']
*[http://www.h3artificer.com/forum/forumdisplay.php?f=55 '''H3Artificer''': ''A forum based site where people post their switches and switch ideas.'']
*[http://www.forgehub.com/forum/tags/switch.html '''ForgeHub''': ''The Ultimate Forge Hub'']
*[http://www.forgehub.com/forum/tags/switch.html '''ForgeHub''': ''The Ultimate Forge Hub'']
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Lexicon]]
[[Category:Multiplayer Lexicon]]
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