Switches: Difference between revisions

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=== Min/max Technique ===
=== Min/max Technique ===
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge Objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken/blown up.
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken/blown up.


==== Instructions ====
==== Instructions ====