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The same process happens to all of the ''actors'' -- that is, all allies, enemies, NPCs, [[vehicles]], [[weapons]], and really everything that isn't a fixed, static part of the terrain. When you leave an area, all of the actors from that area are also frozen. Their AIs cease to function, and they stop moving -- they don't even fall down when killed (though they can bleed and do drop their weapon). The effect stops if the actors are returned to their original locations. | The same process happens to all of the ''actors'' -- that is, all allies, enemies, NPCs, [[vehicles]], [[weapons]], and really everything that isn't a fixed, static part of the terrain. When you leave an area, all of the actors from that area are also frozen. Their AIs cease to function, and they stop moving -- they don't even fall down when killed (though they can bleed and do drop their weapon). The effect stops if the actors are returned to their original locations. | ||
Obviously, [[Bungie]] didn't want players to interact with -- or even see -- such "frozen" actors, and they took steps to prevent such things from occurring. For example, [[Marines]] are often programmed to stop moving forward when they are about to reach a loading point (ostensibly so they can watch the [[Master Chief]]'s back). However, while the game takes steps to prevent actors from leaving their designated areas, it never actually checks if they're still in their designated areas when a loading point is activated. | Obviously, [[Bungie]] didn't want players to interact with -- or even see -- such "frozen" actors, and they took steps to prevent such things from occurring. For example, [[Marines]] are often programmed to stop moving forward when they are about to reach a loading point (ostensibly so they can watch the [[John-117|Master Chief]]'s back). However, while the game takes steps to prevent actors from leaving their designated areas, it never actually checks if they're still in their designated areas when a loading point is activated. | ||
The glitch, then, is the ability to freeze actors in place ''beyond their normal areas''. If you can, through any means, take any actor -- be it a [[Marine]] or even an enemy -- through a loading point, then you can interact with the actor while it is frozen. | The glitch, then, is the ability to freeze actors in place ''beyond their normal areas''. If you can, through any means, take any actor -- be it a [[Marine]] or even an enemy -- through a loading point, then you can interact with the actor while it is frozen. |
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