Standoff: Difference between revisions

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The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In [[Capture the Flag]] games and [[Assault]], this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective. On top of the bases are several fortifications along with [[Mongooses]] and a single Machine Gun Turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.
The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In [[Capture the Flag]] games and [[Assault]], this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective. On top of the bases are several fortifications along with [[Mongooses]] and a single Machine Gun Turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.
There is also an [[Active Camo]] power-up near both bases, next to each team's [[Rocket Launcher]], and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[Battle Rifles]], an [[SMG]], grenades, a [[Brute Shot]], a [[Mauler]], an [[Assault Rifle]], a [[Magnum]], and a [[Shotgun]]. There are also two [[Needlers ]] near the [[Bubble Shield]] (one for each missile silo) and a few [[Spikers]] scattered around the map.
There is also an [[Active Camo]] power-up near both bases, next to each team's [[Rocket Launcher]], and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[Battle Rifles]], an [[SMG]], grenades, a [[Brute Shot]], a [[Mauler]], an [[Assault Rifle]], a [[Magnum]], and a [[Shotgun]]. There are also two [[Needlers ]] near the [[Bubble Shield]] (one for each missile silo) and a few [[Spikers]] scattered around the map.
[[Image:1204274804_Standoff.jpg|300px|thumb|right|Outside view of '''Standoff'''.]]
[[Image:H3_DLC_Standoff_Environment-03-1-.jpg|160px|thumb|right| The exterior environment of Standoff.]]


==Strategies==
==Strategies==
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