Slipspace Engine: Difference between revisions

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{{Era|RW}}
{{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}}
{{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}}
[[File:Slipspace Engine logo.png|right|300px|thumb|Logo.]]
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{{Status|RealWorld}}
{{Infobox/Engine
|name=Slipspace Engine
|image=[[File:Slipspace Engine logo.png|300px]]
|othernames=
|developer=[[343 Industries]]
|entereddev=Between [[2015]] and [[2018]]
|derivedfrom=[[Blam engine]]
|derivatives=
|firstuse=''[[Halo Infinite]]'' (2021)
|latestuse=
}}


The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref>
 
The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref> The engine itself was created for ''[[Halo Infinite]]'', allowing developers to have more creative and technical liberties when creating game environments and mechanics. The Slipspace Engine also enables ''Halo Infinite'' to evolve as a platform, with new content, mechanics, and stories being added regularly.


==Development==
==Development==
Around the release of ''[[Halo 5: Guardians]]'' the engine was secretly worked on, and took several years to develop. The ''Slipspace Engine'' demo at E3 2018 was the culmination of the ten-years of work.<ref name="waypoint journey"/> While the engine is largely new, remnants of the old [[Blam!]] engine remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref>
Around the release of ''[[Halo 5: Guardians]]'', the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo unveiled at [[Electronic Entertainment Expo|E3]] 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.{{Ref/Reuse|waypoint journey}} While the engine itself is largely new, remnants of the old [[Blam engine]] remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref>
 
The Slipspace Engine was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for ''[[Halo Infinite]]''.<ref>[https://youtu.be/HZtc5-syeAk '''YouTube''': ''Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo'']</ref> Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow.
 
''[[Halo Infinite]]'' was once again shown at Xbox's E3 2021 presentation with a campaign and multiplayer trailer. The Slipspace Engine received a visual upgrade, with extra detail added onto weapons, characters, and the environment.


==Games==
==Games==
===Halo Infinite===
===Halo Infinite===
It is the game engine that is being used for the upcoming ''[[Halo Infinite]]''.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref>
''[[Halo Infinite]]'' is the Slipspace Engine's debut game.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref> Most notably, the engine allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle.


==Trivia==
==Trivia==
The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]] method, [[Slipstream space]].
The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]], [[Slipstream space]].


==Gallery==
==Gallery==
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HI E318 Helmet Detail.png|A close up of John-117's helmet in engine, showing immense texture detail.
HI E318 Helmet Detail.png|A close up of John-117's helmet in engine, showing immense texture detail.
Halo Infinite - Helmet standalone.png|Standalone image of John-117's helmet.
Halo Infinite - Helmet standalone.png|Standalone image of John-117's helmet.
File:HI_E318_Desert.png|An environment in the ''Halo Infinite'' anounce trailer.
File:HI_E318_Desert.png|An environment in the ''Halo Infinite'' announcement trailer.
File:HI_E318_Marines.png|[[Marines]] wielding the BR85-like weapons in the trailer
File:HI_E318_Marines.png|[[Marines]] wielding the BR85-like weapons in the trailer
File:HI_E318_JohnReveal.png|The reveal of John-117 at the end of the trailer.
File:HI_E318_JohnReveal.png|The reveal of John-117 at the end of the trailer.
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== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


==Related links==
{{Navbox/Engines}}
*[[Halo 3 Engine]]
*[[Havok (software)|Havok]]


[[Category:Development|Slipspace Engine]]
[[Category:Game engines]]