Skull: Difference between revisions

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In the default settings for Oddball in ''Halo 3'', a successful skull melee can cause an instant kill. Oddball is featured in ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3'' multiplayer. The skulls are not featured in multiplayer in [[Halo Wars]].
In the default settings for Oddball in ''Halo 3'', a successful skull melee can cause an instant kill. Oddball is featured in ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3'' multiplayer. The skulls are not featured in multiplayer in [[Halo Wars]].


In ''Halo 3: ODST''<nowiki />'s [[Firefight]], skulls are "turned on" as the game progresses chronologically in terms of waves and rounds. Every round a different skull activates, ensuring a certain level of difficulty (and score modification) depending on the function of the skull itself. Skulls are separated into both gold and silver in Firefight as well, and the silver skulls can be turned on via a special menu before the game starts.
In ''Halo 3: ODST''<nowiki />'s [[Firefight]], skulls are "turned on" as the game progresses chronologically in terms of waves and rounds. Every round a different skull activates, ensuring a certain level of difficulty (and score modification) depending on the function of the skull itself. Skulls are separated into both gold and silver in Firefight as well, and the silver skulls can be turned on via a special menu before the game starts.Such as Tough Luck and more.


The skull also appears in ''Halo: Reach''<nowiki />'s multiplayer [[Headhunter (Game Variant)|Headhunter]] gametype as multiple flaming skulls. In Headhunter, players fight for flaming skulls which are dropped when an opposing player is killed, and then return the collected skulls to their designated (but mobile) deposit zone. Players will be able to collect the exact numerical bounty which the previous player has collected; i.e. a player who has seven skulls will drop all seven skulls when killed. An interactive counter will be visible in a player's HUD depicting the exact amount of skulls each opponent is carrying.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> Also, in ''Halo: Reach''<nowiki />'s far more dynamic implementation of [[Firefight]], players will be able to completely customize and create their own Skulls (integrated parameters set for certain conditions, such as damage, player speed, and AI enemy strength) to be incorporated in custom matches.<ref>[http://xbox360.ign.com/articles/109/1098698p1.html '''IGN''': ''E3 2010: Halo: Reach -- Firefight's Five Biggest Changes'']</ref>
The skull also appears in ''Halo: Reach''<nowiki />'s multiplayer [[Headhunter (Game Variant)|Headhunter]] gametype as multiple flaming skulls. In Headhunter, players fight for flaming skulls which are dropped when an opposing player is killed, and then return the collected skulls to their designated (but mobile) deposit zone. Players will be able to collect the exact numerical bounty which the previous player has collected; i.e. a player who has seven skulls will drop all seven skulls when killed. An interactive counter will be visible in a player's HUD depicting the exact amount of skulls each opponent is carrying.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> Also, in ''Halo: Reach''<nowiki />'s far more dynamic implementation of [[Firefight]], players will be able to completely customize and create their own Skulls (integrated parameters set for certain conditions, such as damage, player speed, and AI enemy strength) to be incorporated in custom matches.<ref>[http://xbox360.ign.com/articles/109/1098698p1.html '''IGN''': ''E3 2010: Halo: Reach -- Firefight's Five Biggest Changes'']</ref>
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