Skirmisher/Gameplay: Difference between revisions

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{{Status|Gameplay}}
Skirmishers play an intermediate role between the cannon fodder Grunts and the powerful Elites and Brutes. They most often play a harassing role in combat, supporting heavier units with fast attacks in multiple directions. Skirmishers are dangerous both in long range and short range combat. They tend to be very accurate shots. Their most distinguishing feature is their speed; they can outrun any other Covenant species, and even Spartans. They also make great use of their jumping abilities, which are comparable to those of the [[Flood]]. They can leap up into buildings to escape enemy fire or to assault their occupants, and rush to capture strategic locations on the battlefield. Their armor can withstand some small-arms fire, making head shots the most effective means of killing them.  
Skirmishers play an intermediate role between the cannon fodder Grunts and the powerful Elites and Brutes. They most often play a harassing role in combat, supporting heavier units with fast attacks in multiple directions. Skirmishers are dangerous both in long range and short range combat. They tend to be very accurate shots. Their most distinguishing feature is their speed; they can outrun any other Covenant species, and even Spartans. They also make great use of their jumping abilities, which are comparable to those of the [[Flood]]. They can leap up into buildings to escape enemy fire or to assault their occupants, and rush to capture strategic locations on the battlefield. Their armor can withstand some small-arms fire, making head shots the most effective means of killing them.  


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In addition, Skirmishers are the third and final [[Covenant]] race in ''Halo: Reach'' that use armor abilities. Notable uses are [[Armor abilities#Hologram|Hologram]] and [[Armor abilities#Evade|Evade]].
In addition, Skirmishers are the third and final [[Covenant]] race in ''Halo: Reach'' that use armor abilities. Notable uses are [[Armor abilities#Hologram|Hologram]] and [[Armor abilities#Evade|Evade]].
==Changes==
===Changes from ''Halo: Reach'' to ''Halo: Infinite''===
*Skirmishers are now a rank of regular [[Kig-Yar]], and are Ruuthians as the rest of the Jackals in the game.
*Skirmishers have elbow-mounted point-defense gauntlets.
*Skirmishers wield Needlers and Manglers, and have gained a melee attack.
*They no longer use Holograms, as the ability is not present in the game.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]