Red Team: Difference between revisions

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(I added the fact that after Red Team's initial encounter with Atriox, Alice did not return to the Spirit of Fire and instead stayed behind to cover the other Spartans' retreat.)
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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
{{New content|[[Halo Wars 2]]}}
{{Disambig header|the Spartan-II unit|the Spartan-III unit|Red Team (SPARTAN-III)}}
{{Disambig header|the Spartan-II unit|the Spartan-III unit|Red Team (SPARTAN-III)}}
{{Military infobox
{{Military infobox
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{{col-begin}}
{{col-begin}}
{{col-2}}
{{col-2}}
;Current composition (2559)
;Current composition (May 2559)
*SCPO [[Jerome-092]] (Leader)
*SCPO [[Jerome-092]] (Leader)
*SCPO [[Douglas-042]]
*SCPO [[Douglas-042]]
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[[File:HW2-Red&Isabel-02.jpg|250px|thumb|Red Team encounters Isabel.]]
[[File:HW2-Red&Isabel-02.jpg|250px|thumb|Red Team encounters Isabel.]]
{{Main|Battle of Installation 00 (2559)}}
{{Main|Battle of Installation 00 (2559)}}
{{Quote|If Atriox gets control of this Halo, he'll be holding a gun to the head of all life across hundreds of light years. We have to clear the Banished off this ring. It's up to you, Red Team|Cpt. Cutter on the importance of Red Team's mission on [[Installation 04C]].<ref name="TS">'''[[Halo Wars 2]]''', campaign level ''[[The Halo (level)|The Halo]]''</ref>}}
{{Quote|If Atriox gets control of this Halo, he'll be holding a gun to the head of all life across hundreds of light years. We have to clear the Banished off this ring. It's up to you, Red Team|Cpt. Cutter on the importance of Red Team's mission on [[Installation 04C]].<ref name="The Halo"/>}}
In [[2559]], after 28 years of drifting in space the UNSC ''Spirit of Fire'' found its way to the orbit of the Forerunner [[Installation 00]], known as the Ark.<ref name="gamespot">[http://www.gamespot.com/articles/halo-wars-2-new-story-details-and-images-revealed/1100-6440811/ '''GameSpot''': ''Halo Wars 2 New Story Details and Images Revealed'']</ref> Awakened from cryo-sleep, Red Team was tasked with investigating the UNSC distress signal coming from the surface of the Ark. There, inside the abandoned UNSC [[Henry Lamb research outpost|outpost]] they encountered [[Isabel]], a logistics [[AI]], who warned the Spartans about danger concealed on the Ark.<ref name="gamestop">[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed'']</ref> They extracted Isabel and continued investigating the outpost. However, they were soon ambushed by the [[Jiralhanae]] warlord [[Atriox]], the leader of a mercenary organization known as the [[Banished]]: Atriox defeated the Spartans, severely wounding Douglas by crushing his left shoulder. With the arrival of the enemy reinforcements, Red Team was forced to retreat. It was not long before the Spartans were in a [[M12 Warthog LRV|Warthog]] and being pursued by [[Type-32 Ghost|Ghost]]s. In order to escape the pursuers, Jerome requested an orbital bombardment on their location. Jerome and Douglas were later evacuated back to the ''Spirit of Fire''. However, Alice stayed behind to hold off the Banished attackers. <ref name="story vidoc">[https://www.youtube.com/watch?v=Bv-VAGUuc34&feature=youtu.be '''YouTube''': ''Halo Wars 2 Story Vidoc'']</ref>
In [[2559]], after 28 years of drifting in space the UNSC ''Spirit of Fire'' found its way to the orbit of the Forerunner [[Installation 00]], known as the Ark.<ref name="gamespot">[http://www.gamespot.com/articles/halo-wars-2-new-story-details-and-images-revealed/1100-6440811/ '''GameSpot''': ''Halo Wars 2 New Story Details and Images Revealed'']</ref> Awakened from cryo-sleep, Red Team was tasked with investigating the UNSC distress signal coming from the surface of the Ark. There, inside the abandoned UNSC [[Henry Lamb research outpost|outpost]] they encountered [[Isabel]], a logistics [[AI]], who warned the Spartans about danger concealed on the Ark.<ref name="gamestop">[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed'']</ref> They extracted Isabel and continued investigating the outpost. However, they were soon ambushed by the [[Jiralhanae]] warlord [[Atriox]], the leader of a mercenary organization known as the [[Banished]]: Atriox defeated the Spartans, severely wounding Douglas by crushing his left shoulder. With the arrival of the enemy reinforcements, Red Team was forced to retreat. It was not long before the Spartans were in a [[M12 Warthog LRV|Warthog]] and being pursued by [[Type-32 Ghost|Ghost]]s. In order to escape the pursuers, Jerome requested an orbital bombardment on their location. Reaching the [[landing zone]], Alice decided to stay back and provide cover for Jerome and Douglas' safe evacuation to the ''Spirit''.<ref name="The Signal">'''[[Halo Wars 2]]''', campaign level, ''[[The Signal]]''</ref> While maintaining comms silence, Alice managed to locate and free some of the captured UNSC troops. After establishing contact with the ''Spirit of Fire'', Cpt. Cutter ordered Alice to take command of the rescued Marines and perform hit-and-run operations against the Banished until further orders.<ref name="One Three Zero">'''[[Halo Wars 2]]''', campaign level, ''[[One Three Zero]]''</ref> Meanwhile, after Isabel's briefing on the Banished, Jerome was sent to disrupt [[Decimus]]' salvage operations, while Douglas had been undergoing medical treatment.<ref name="A New Enemy">'''[[Halo Wars 2]]''', campaign level, ''[[A New Enemy]]''</ref> After discovering the location of the Ark's [[Cartographer]], Jerome was ordered to beat the Banished to it.<ref name="Ascension">'''[[Halo Wars 2]]''', campaign level, ''[[Ascension (Halo Wars 2 level)|Ascension]]''</ref> On their way, the UNSC encountered strong resistance from the Ark's [[Aggressor Sentinel|sentinels]]. Successfully neutralizing them with [[EMP]], Jerome and his troops accessed the Cartographer, that allowed Prof. Anders to determine their next target - the Ark's [[Teleportation grid|portal network]] which the Banished were using to move around the Ark.<ref name="The Cartographer">'''[[Halo Wars 2]]''', campaign level, ''[[The Cartographer]]''</ref> In order to cripple the Banished's portal network and strand most of their forces, Jerome was deployed with a handful of the Marines near the network's control hub with orders to destroy it. On this mission Jerome was joined by Douglas, who had just recovered from his injuries, and together they successfully terminated Decimus, who had been guarding the control hub, and destroyed the device. Once the unit was informed that the ''Spirit of Fire'' was under attack, they had to return to the ship immediately.<ref name="Lights Out">'''[[Halo Wars 2]]''', campaign level, ''[[Lights Out]]''</ref>
 
[[File:HW2-Jerome-04.jpg|250px|thumb|left|Jerome infiltrating ''[[Enduring Conviction]]''.]]
Soon after that, Red Team participated in a mission developed by Isabel to destroy the enemy's flagship, ''[[Enduring Conviction]]''. According to the plan, Douglas and his team had to capture a Forerunner [[particle cannon]], which the UNSC would use against the carrier, immobilizing it and disabling its shields, allowing Jerome and Isabel to infiltrate the carrier through its [[gravity lift]] while Alice and her artillery units cleared out a Banished base around the lift.<ref name="Hold the Line">'''[[Halo Wars 2]]''', campaign level, ''[[Hold the Line]]''</ref> Reaching the Banished base below the carrier, Jerome requested Alice's assistance in dealing with anti-air turrets guarding the grav-lift. As soon as the particle cannon finally managed to break through the ''Enduring Conviction'''s shields, and the Banished ordnance were destroyed, Jerome boarded the carrier.<ref name="Under The Dark">'''[[Halo Wars 2]]''', campaign level, ''[[Under The Dark]]''</ref> Arriving inside, Jerome made short work of the [[Sangheili]] in the area before inserting Isabel into a nearby [[holotank]], allowing her to access the vessel's firing systems. Once Isabel managed to fire its [[ventral beam]] on the surface of the Ark, the installation's sentinels, in a desperate attempt to stop the destruction, launched themselves at the weakest part of the carrier. As the sentinels cut away at the vessel, Jerome held off Jiralhanae reinforcements, protecting Isabel. With the sentinels having done enough destruction to the carrier, the energy projector shut down and the front section of the vessel began to separate. Retrieving Isabel from the holotank, Jerome proceeded to jump out of the newly-formed opening, dodging debris as he descended toward the Ark's surface.<ref name="Under The Dark" />
 
[[File:HW2 - Spartan and Marines.jpg|250px|thumb|UNSC forces leaving the Halo.]]
As soon as the ''Enduring Conviction'' was destroyed and a [[Installation 04C|new Halo ring]] emerged from the Ark's [[Foundry]], Douglas and Alice were deployed to cut off the Banished reinforcements Atriox was sending to the Halo via the Ark's [[access point]]s. After all enemy bases around access points were destroyed, Douglas and Alice were ordered to proceed through the portal and destroy it behind them, then move on to regroup with Jerome and assist with fighting the Banished forces on the ring in order to reach the [[control room]].<ref name="The Foundry">'''[[Halo Wars 2]]''', campaign level, ''[[The Foundry]]''</ref> A reunited Red Team led Marine forces to [[Alpha Base (Installation 04C)|Alpha Base]] and defeated the Banished forces there. As the battle proceeded, a [[Retriever Sentinel]] suddenly appeared, wreaking havoc on the UNSC forces before the Marines could send it into retreat. After Red Team secured three control towers, Prof. Anders managed to take control of the massive sentinel and use its main weapon to gain access to the control room.<ref name="The Halo">'''[[Halo Wars 2]]''', campaign level, ''[[The Halo]]''</ref>As the professor descended to the control room, the Spartans and Marines stayed behind to defend the structure. With support from the ''Spirit of Fire'', Red Team and Marines held back heavy Banished reinforcements long enough for Anders to disable the Halo's weapons systems and plant a [[distress beacon]] to the UNSC. After the Banished forces on the ring had been dealt with, Red Team evacuated to the ''Spirit of Fire'' immediately before the Halo entered slipspace and departed for the [[Soell system]].<ref name="Last Stand">'''[[Halo Wars 2]]''', campaign level, ''[[Last Stand]]''</ref>


{{Expand-section}}
==''Halo Wars'' gameplay==
==''Halo Wars'' gameplay==
Red Team plays a significant role in ''[[Halo Wars]]''<nowiki>'</nowiki> campaign. In gameplay the Spartans have prototypical energy shields<ref name="EVG"/> in addition to health. All three Spartans (as well as the six-member [[Team Omega]] in the level [[Arcadia Outskirts]]) count as [[hero unit]]s; if their health is depleted, instead of dying, they are "downed", at which point their health bar begins to regenerate. Once the health bar is at least half full the downed Spartan can be revived by touching them with any other unit under the player's or co-op ally's control. The Spartans are capable of hijacking enemy vehicles and commandeering friendly vehicles, similar to the FPS games, but at a much slower rate. Any vehicle driven by a Spartan receives a stat boost and the ability to earn more veterancy points. Spartans cannot be harmed by [[Flood infection form]]s while their shields are intact, and as hero units they are immune to being infected. When hijacking enemy vehicles, they often make a loud punching sound on the vehicle being hijacked.
Red Team plays a significant role in ''[[Halo Wars]]''<nowiki>'</nowiki> campaign. In gameplay the Spartans have prototypical energy shields<ref name="EVG"/> in addition to health. All three Spartans (as well as the six-member [[Team Omega]] in the level [[Arcadia Outskirts]]) count as [[hero unit]]s; if their health is depleted, instead of dying, they are "downed", at which point their health bar begins to regenerate. Once the health bar is at least half full the downed Spartan can be revived by touching them with any other unit under the player's or co-op ally's control. The Spartans are capable of hijacking enemy vehicles and commandeering friendly vehicles, similar to the FPS games, but at a much slower rate. Any vehicle driven by a Spartan receives a stat boost and the ability to earn more veterancy points. Spartans cannot be harmed by [[Flood infection form]]s while their shields are intact, and as hero units they are immune to being infected. When hijacking enemy vehicles, they often make a loud punching sound on the vehicle being hijacked.
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File:HW2-Red&Atriox-art.jpg|Concept art of Red Team and Atriox for ''[[Halo Wars 2]]''.  
File:HW2-Red&Atriox-art.jpg|Concept art of Red Team and Atriox for ''[[Halo Wars 2]]''.  
File:HW2-Shadows.png|Red Team investigating UNSC outpost on the Ark.
File:HW2-Shadows.png|Red Team investigating UNSC outpost on the Ark.
File:HW2-Red.jpg|Red Team engaged in combat on the surface of the Ark.
File:HW2-Red.jpg|Red Team in ''[[Know Your Enemy]]''.
File:HW2-Red-in-game.jpg|Red Team's in-game models in ''Halo Wars 2''.
File:HW2-Red-in-game.jpg|Red Team's in-game models in ''Halo Wars 2''.
File:HW2-Red-02.jpg|Alice and Jerome inside the [[Henry Lamb Research Outpost]].
File:HW2-Red-02.jpg|Alice and Jerome inside the [[Henry Lamb Research Outpost]].
File:HW2-Jerome-04.jpg|Jerome infiltrating ''[[Enduring Conviction]]''.
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