Reclaimer Saga: Difference between revisions

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Released on November 11, 2014, ''[[Halo: The Master Chief Collection]]'' marked the beginning of ''The Journey''. The collection contained ancillary cinematics that ''"tie you up and leave you on the doorstep of Halo 5,"'' as well as the digital series ''[[Halo: Nightfall]]'' which introduces Jameson Locke.<ref name="eurogamer"/> The comic series ''[[Halo: Escalation]]'', particularly the final issues, also served to bridge the gap between ''Halo 4'' and its sequel.<ref>[http://www.wired.com/gamelife/2013/07/halo-escalation-comic/ '''Wired.com''': ''Dark Horse Will Turn World of Halo 4 Into Ongoing Comic Series'']</ref> ''[[Halo: The Television Series]]'' will likewise have ties to the ongoing story.<ref name="eurogamer"/>
Released on November 11, 2014, ''[[Halo: The Master Chief Collection]]'' marked the beginning of ''The Journey''. The collection contained ancillary cinematics that ''"tie you up and leave you on the doorstep of Halo 5,"'' as well as the digital series ''[[Halo: Nightfall]]'' which introduces Jameson Locke.<ref name="eurogamer"/> The comic series ''[[Halo: Escalation]]'', particularly the final issues, also served to bridge the gap between ''Halo 4'' and its sequel.<ref>[http://www.wired.com/gamelife/2013/07/halo-escalation-comic/ '''Wired.com''': ''Dark Horse Will Turn World of Halo 4 Into Ongoing Comic Series'']</ref> ''[[Halo: The Television Series]]'' will likewise have ties to the ongoing story.<ref name="eurogamer"/>
Spin-off titles are also envisioned.<ref>[http://time.com/4090404/halo-5-frank-oconnor/ '''Time.com''': ''Halo‘s Frank O’Connor Reacts to Criticism of Halo 5'']</ref>


==Games==
==Games==
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===Future===
===Future===
A sequel to ''Halo 5'' had entered the planning stages by September, 2015. By this point, the developers are aware of where the story will go, and have begun writing the game. The game has been referred to offhand as "''Halo 6''."<ref>[http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/ '''GameSpot''' - ''Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says'']</ref> Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the [[Cooperative play|cooperative mode]] introduced in ''Halo 5''. "Halo 6" will have splitscreen, as will all other future Halo FPS games.<ref>[https://youtu.be/h_7M93WRFng?t=1h31m27s '''Dice Summit 2017''' - "''And I will say, for every FPS going forward, we will have splitscreen, going forward''", Bonnie Ross.]</ref>  As of June 2017, it has been confirmed that "Halo 6" will not be discussed "for quite some time", implying a longer development cycle.<ref>[http://au.ign.com/articles/2017/06/19/e3-2017-halo-6-reveal-wont-be-soon-says-343-industries '''IGN''' - ''E3 2017: HALO 6 REVEAL 'WON'T BE SOON,' SAYS 343 INDUSTRIES'']</ref> "Halo 6" will have a beta at some point prior to its release.<ref>http://in.ign.com/halo-5/76851/news/all-future-halo-games-will-have-betas-says-343-industries "Going forward, you will never see a Halo game coming out without a beta." -Bonnie Ross</ref> "Halo 6" will also have more focus on the Master Chief by "doubling down" on him.<ref>[http://wccftech.com/343i-halo-5-mistake-master-chief/ '''343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus''' - "''We took some digs for storytelling in Halo 5, but they were absolutely merited. We very much realized that people wanted Master Chief’s story of Halo 5. We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief. They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe. But people have become attached to him over the last fifteen years and they’ve started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment. We certainly underestimated that with Halo 5. The effect that the character has on his surroundings and ‘the fate of the galaxy’ has had a resonant effect on fans over the years. It wasn’t that surprising to me, but the volume of ‘give us more Chief’ at the end of Halo 5 was significant and so I think if anything he’s slightly more important now than he has ever been, certainly to our franchise. Instead of focusing on bringing new characters into the world and expanding the playable characters we’ve sort of shifted the focus a little bit to making the world a little bit more realistic and compelling and, I would say, more fun for players who get to inhabit the Chief in the future, pretty much as they demanded. There’s always a call and response element of shipping a game, you have to ship improvements, you have to ship tweaks and you have to ship changes and sometimes you have to walk some of those back. Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5. That was a really simple thing to absorb and embrace.''", Frank O’Connor .]</ref>  
A sequel to ''Halo 5'' had entered the planning stages by September, 2015. By this point, the developers are aware of where the story will go, and have begun writing the game. The game has been referred to offhand as "''Halo 6''."<ref>[http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/ '''GameSpot''' - ''Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says'']</ref> Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the [[Cooperative play|cooperative mode]] introduced in ''Halo 5''. "Halo 6" will have splitscreen, as will all other future Halo FPS games.<ref>[https://youtu.be/h_7M93WRFng?t=1h31m27s '''Dice Summit 2017''' - "''And I will say, for every FPS going forward, we will have splitscreen, going forward''", Bonnie Ross.]</ref>  As of June 2017, it has been confirmed that "Halo 6" will not be discussed "for quite some time", implying a longer development cycle.<ref>[http://au.ign.com/articles/2017/06/19/e3-2017-halo-6-reveal-wont-be-soon-says-343-industries '''IGN''' - ''E3 2017: HALO 6 REVEAL 'WON'T BE SOON,' SAYS 343 INDUSTRIES'']</ref> "Halo 6" will have a beta at some point prior to its release.<ref>http://in.ign.com/halo-5/76851/news/all-future-halo-games-will-have-betas-says-343-industries "Going forward, you will never see a Halo game coming out without a beta." -Bonnie Ross</ref> "Halo 6" will also have more focus on the Master Chief by "doubling down" on him.<ref>[http://wccftech.com/343i-halo-5-mistake-master-chief/ '''343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus''' - "''We took some digs for storytelling in Halo 5, but they were absolutely merited. We very much realized that people wanted Master Chief’s story of Halo 5. We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief. They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe. But people have become attached to him over the last fifteen years and they’ve started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment. We certainly underestimated that with Halo 5. The effect that the character has on his surroundings and ‘the fate of the galaxy’ has had a resonant effect on fans over the years. It wasn’t that surprising to me, but the volume of ‘give us more Chief’ at the end of Halo 5 was significant and so I think if anything he’s slightly more important now than he has ever been, certainly to our franchise. Instead of focusing on bringing new characters into the world and expanding the playable characters we’ve sort of shifted the focus a little bit to making the world a little bit more realistic and compelling and, I would say, more fun for players who get to inhabit the Chief in the future, pretty much as they demanded. There’s always a call and response element of shipping a game, you have to ship improvements, you have to ship tweaks and you have to ship changes and sometimes you have to walk some of those back. Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5. That was a really simple thing to absorb and embrace.''", Frank O’Connor .]</ref>  
Spin-off titles are also envisioned.<ref>[http://time.com/4090404/halo-5-frank-oconnor/ '''Time.com''': ''Halo‘s Frank O’Connor Reacts to Criticism of Halo 5'']</ref>


==Sources==
==Sources==
7,301

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