Rat's Nest: Difference between revisions

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*Yet another useful trick in CTF is to jam the lower doorway into your base with a [[Warthog]].
*Yet another useful trick in CTF is to jam the lower doorway into your base with a [[Warthog]].
*In Team Slayer, CTF, and Assault, the Ghost is one of the best ways to help your team dominate. Due to the Ghosts high speed, splattering opponents is easy. Since Rats Nest's main road doesn't consist of uneven terrain and sharp turns, controlling the Ghost, and fleeing opponents with heavy weapons are a blessing. Another thing to keep in mind, each of the teams spawn points are outside the bases, which means each team will usually spawn on the main road. So, with the Ghost, you can boost right through their spawn points, and wreak complete havoc.
*In Team Slayer, CTF, and Assault, the Ghost is one of the best ways to help your team dominate. Due to the Ghosts high speed, splattering opponents is easy. Since Rats Nest's main road doesn't consist of uneven terrain and sharp turns, controlling the Ghost, and fleeing opponents with heavy weapons are a blessing. Another thing to keep in mind, each of the teams spawn points are outside the bases, which means each team will usually spawn on the main road. So, with the Ghost, you can boost right through their spawn points, and wreak complete havoc.
*If you have the bomb, move on the higher ground and go through the coridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them.
*If you have the bomb, move on the higher ground and go through the corridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them.
*In a game of Team Slayer if you gain the lead and have all members of your team pile in behind the fence using the aforementioned mongoose fence glitch, you are safe until the match is over. The only catch is that someone must guard the sealed door to assassinate any potential intruders. <!-- actually you can kill people who are hiding inside the fence. -->
*In a game of Team Slayer if you gain the lead and have all members of your team pile in behind the fence using the aforementioned mongoose fence glitch, you are safe until the match is over. The only catch is that someone must guard the sealed door to assassinate any potential intruders. <!-- actually you can kill people who are hiding inside the fence. -->
*Use both your Warthogs in the beginning, put them on each opening of the hall in the middle so that if any body walks through they'll be barraged with machine gun fire.
*Use both your Warthogs in the beginning, put them on each opening of the hall in the middle so that if any body walks through they'll be barraged with machine gun fire.
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*On either side of the main opening to the outdoor area, there are fences with generators in them. You can get on top of these, and the barbed wire will camouflage you. Better yet, you can hop off of this to the top of the street lamp, and then to the next lamp. Most people don't look up, therefore providing you with chances to drop down and surprise or assassinate the enemy.
*On either side of the main opening to the outdoor area, there are fences with generators in them. You can get on top of these, and the barbed wire will camouflage you. Better yet, you can hop off of this to the top of the street lamp, and then to the next lamp. Most people don't look up, therefore providing you with chances to drop down and surprise or assassinate the enemy.
*Get a brute shot from one of the bases and hop into the riding seat and when a vehicle comes around the corner shoot it and derail the vehicle and then finish them off (use your radar so you know which corner to watch).
*Get a brute shot from one of the bases and hop into the riding seat and when a vehicle comes around the corner shoot it and derail the vehicle and then finish them off (use your radar so you know which corner to watch).
*Get one of the trip mines and drive a vehicle(prefferably an warthog)into the middle of the road and then get out and throw the trip mine behind the warthog and so when somone tries to drive on the road the may explode.
*Get one of the trip mines and drive a vehicle(preferably a warthog)into the middle of the road and then get out and throw the trip mine behind the warthog and so when someone tries to drive on the road the may explode.


==Forge==
==Forge==
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*On the turns in the "track" that goes around Rat's Nest, place shield doors there, this will allow a vehicle to "bounce" off them around the turn.
*On the turns in the "track" that goes around Rat's Nest, place shield doors there, this will allow a vehicle to "bounce" off them around the turn.
*Placing a [[Portable Gravity Lift]] directing vehicles outside the map will be challenging for everyone.
*Placing a [[Portable Gravity Lift]] directing vehicles outside the map will be challenging for everyone.
*If you place multiple barricades on top of each other spaning the main vehicle route you can crash through and make a great machinima clip.
*If you place multiple barricades on top of each other spanning the main vehicle route you can crash through and make a great machinima clip.
*There are two commandpost rooms at the very top of the map. To get inside these rooms, create a tower out of available materials, and once you have reached the appropriate height, place a machinegun turret agsinst the glass. Hop onto the turret and look up. Then go into Editor mode and you should be inside the room. Alternatively, float a teleporter upside-down, so the bottom of the teleporter is pressed up against the bottom of the room. Because characters always spawn rightside-up, (no matter how the teleporter is turned) and because there is a slightly wider teleporter radius on the bottom of the teleporter than on the top, characters teleport inside. Do this with a 2-way node to get out again. (Note: The 2nd commandpost room that is on the flipside of the outermost room is shaped like a short "m". Sometimes teleporter nodes register as being blocked when trying to go through in this manner, but jumping  into the sender teleporter or moving the receiving teleporter will get you a better connection.)
*There are two commandpost rooms at the very top of the map. To get inside these rooms, create a tower out of available materials, and once you have reached the appropriate height, place a machinegun turret against the glass. Hop onto the turret and look up. Then go into Editor mode and you should be inside the room. Alternatively, float a teleporter upside-down, so the bottom of the teleporter is pressed up against the bottom of the room. Because characters always spawn rightside-up, (no matter how the teleporter is turned) and because there is a slightly wider teleporter radius on the bottom of the teleporter than on the top, characters teleport inside. Do this with a 2-way node to get out again. (Note: The 2nd commandpost room that is on the flipside of the outermost room is shaped like a short "m". Sometimes teleporter nodes register as being blocked when trying to go through in this manner, but jumping  into the sender teleporter or moving the receiving teleporter will get you a better connection.)
*Try blocking off the entrences to the smaller rooms in the middle of the map with bridges and double boxes. This will make the map more foucused on vehicular play and less on foot play. This is due to the fact that you can't walk two feet without getting splattered.
*Try blocking off the entrances to the smaller rooms in the middle of the map with bridges and double boxes. This will make the map more focused on vehicular play and less on foot play. This is due to the fact that you can't walk two feet without getting splattered.


==Trivia==
==Trivia==
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