Radar jammer: Difference between revisions

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I proof looked if I missed any I'm going to kill myself...
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(I proof looked if I missed any I'm going to kill myself...)
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If under the effect of the radar jammer, it is possible to distinguish between the 'false enemies' and the real enemies on your radar. It can be seen that dots on the radar generated by the jammer almost never stop moving, whereas real enemies tend to move more carefully and stop at points, the fake blips also seem to move faster and more "fluidly" than a normal person. An activated radar jammer can also be destroyed by [[weapons]] fire.
If under the effect of the radar jammer, it is possible to distinguish between the 'false enemies' and the real enemies on your radar. It can be seen that dots on the radar generated by the jammer almost never stop moving, whereas real enemies tend to move more carefully and stop at points, the fake blips also seem to move faster and more "fluidly" than a normal person. An activated radar jammer can also be destroyed by [[weapons]] fire.


The radar jammer is similar in appearance to the [[Power Drain]] and [[Flare]], except for a red glow instead of blue or yellow one. Its symbol in the [[heads-up display]] is a dot with curved waves emitting from it.
The radar jammer is similar in appearance to the [[Power drain|power drain]] and [[Flare]], except for a red glow instead of blue or yellow one. Its symbol in the [[heads-up display]] is a dot with curved waves emitting from it.


==Multiplayer Tactics==
==Multiplayer Tactics==
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*Radar jammers are pointless when playing with the [[Fog Skull]] or without radar in [[multiplayer]].
*Radar jammers are pointless when playing with the [[Fog Skull]] or without radar in [[multiplayer]].
*The radar jammer has been removed from all matchmaking playlists due to the double jump that could be accomplished with it.
*The radar jammer has been removed from all matchmaking playlists due to the double jump that could be accomplished with it.
*At first, the radar jammer appears to have an "effect radius"; in reality, anyone within the radius is instantly affected by its attribute (similar to the [[Regenerator]], [[Power Drain]], and Flare ). This is not completely true, as instead of an instant effect upon those within range, the jammer creates "Ghosts" which fly around randomly, altering only the motion-trackers of those players within range. The effect moves with the jammer, as witnessed by the position of the red blips relative to the Jammer. This is most noticeable on either [[Valhalla]] or [[Narrows]], where by throwing the radar jammer into one of the [[Man Cannons]], the red blips appear to fly in the same direction it was launched.
*At first, the radar jammer appears to have an "effect radius"; in reality, anyone within the radius is instantly affected by its attribute (similar to the [[Regenerator]], [[Power drain|power drain]], and Flare ). This is not completely true, as instead of an instant effect upon those within range, the jammer creates "Ghosts" which fly around randomly, altering only the motion-trackers of those players within range. The effect moves with the jammer, as witnessed by the position of the red blips relative to the Jammer. This is most noticeable on either [[Valhalla]] or [[Narrows]], where by throwing the radar jammer into one of the [[Man Cannons]], the red blips appear to fly in the same direction it was launched.
*The blips created by the jammer move in a fast, erratic way, similar to drones.
*The blips created by the jammer move in a fast, erratic way, similar to drones.
*The tadar jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
*The tadar jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
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