Race: Difference between revisions

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[[Image:RaceIcon.jpg|100px|thumb|right|The icon]]  
[[Image:RaceIcon.jpg|100px|thumb|right|The icon]]  


'''Race''' is a free-for-all and team [[multiplayer]] [[gametype]] in [[Halo: Combat Evolved]], in which players compete against each other, the objective being the first player or team to reach all the checkpoints. The maximum number of checkpoints is fifteen. It is ideally played on the large, very flat map [[Blood Gulch]], as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, [[Sidewinder]] (It should be noted that this only applies to the console version, there are many vehicle-enabled maps in the [[Halo PC|PC/Mac]] version). Playing on [[Sidewinder]] makes the game more difficult, as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was removed in [[Halo 2]], the reason is not known but it may have been because it was not a popular [[gametype]]. The game type [[Territories]] that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence. In Halo 3, features of the [[VIP]] gametype can be edited to make it play in a similar way to Race.
'''Race''' is a free-for-all and team multiplayer [[gametype]] in [[Halo: Combat Evolved]]. The player's objective is to be the first person or team to reach all checkpoints marked on the map. Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen.


==Events==
When a player has completed a lap, information is displayed at the top left corner of the screen, showing the lap number completed and time taken in seconds.
Once a player has completed a lap information on the lap will be displayed on the top left of the screen, showing the lap number completed and time it took in seconds, accurate to one decimal place.  
 
Race is ideally played on the large, flat map [[Blood Gulch]]. Playing on the only other vehicle-enabled map in Halo: Combat Evolved, [[Sidewinder]], makes the game more difficult, as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a [[Warthog]].
 
 
==Gametype History==
Race was removed from the list of playable gametypes in [[Halo 2]], likely due to unpopularity, replaced with the new gametype, [[Territories]]. Race did not return in [[Halo 3]], although features of the new gametype [[VIP]] can be edited to recreate a similar experience.


During Race, an arrow will always point to your next checkpoint. However, if you are directly facing the direction of the next checkpoint, there will be a flag icon above the location, despite there being no flag involved in this mode.


==Trivia==
==Trivia==
*A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return again in [[Halo 3]].
*A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return in [[Halo 3]].


== Sources ==
== Sources ==