Quarantine zone (location): Difference between revisions

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==Installation 00==
==Installation 00==
[[File:PL - PandorasBox1.jpg|thumb|right|[[G. Peterson]] and his squad perform reconnaissance on the High Charity quarantine zone.]]
[[File:PL - PandorasBox1.jpg|thumb|[[G. Peterson]] and his squad perform reconnaissance on the High Charity quarantine zone.]]
{{Main|Second Ark Conflict}}
{{Main|Second Ark Conflict}}
Following the crash-landing of [[High Charity]] on [[Installation 00]] during the [[Battle of Installation 00|final battle]] of the Human-Covenant War, the Flood were able to begin spreading their influence across the installation, with the Gravemind even managing to extend its tentacles into the installation's [[Installation 00 Citadel|Citadel]].<ref>''[[Halo 3]]'', campaign level [[The Covenant]]</ref> However, under the guidance of the Installation's Monitor, [[000 Tragic Solitude]], the Flood were contained within a quarantine zone around the wreckage of the city, with the surrounding Refugia modified to prevent and inhibit the development of any life form to ensure the Flood would not be able to survive.<ref name="IdleHands">''Halo Wars 2'', [[Phoenix Logs]] - ''Idle Hands II''</ref><ref>''Halo Wars 2'', [[Phoenix Logs]] - ''An Uncomfortable Truth I''</ref> Approximately three hundred meters around the quarantine site, all plant life stopped growing - blackened, charred and chopped down - and all animal life stopped living, with no sound audible from birds or insects.<ref name="PandorasBoxI">''Halo Wars 2'', [[Phoenix Logs]] - Pandora's Box I</ref> A battalion of Sentinels was additionally kept on a permanent patrol of the area around the quarantine zone to both prevent the flood escaping and intruders breaching the site and potentially letting the Flood loose.{{Ref/Reuse|IdleHands}}<ref name="atn">''[[Halo Wars 2]]: [[Awakening the Nightmare]]''</ref> Unlike Installation 05's quarantine zone, the zone established on Installation 00 seemed to rely more on energy shields for containment than physical structures like the Sentinel Wall.
Following the crash-landing of [[High Charity]] on [[Installation 00]] during the [[Battle of Installation 00|final battle]] of the Human-Covenant War, the Flood were able to begin spreading their influence across the installation, with the Gravemind even managing to extend its tentacles into the installation's [[Installation 00 Citadel|Citadel]].<ref>''[[Halo 3]]'', campaign level [[The Covenant]]</ref> However, under the guidance of the Installation's Monitor, [[000 Tragic Solitude]], the Flood were contained within a quarantine zone around the wreckage of the city, with the surrounding Refugia modified to prevent and inhibit the development of any life form to ensure the Flood would not be able to survive.<ref name="IdleHands">''Halo Wars 2'', [[Phoenix Logs]] - ''Idle Hands II''</ref><ref>''Halo Wars 2'', [[Phoenix Logs]] - ''An Uncomfortable Truth I''</ref> Approximately three hundred meters around the quarantine site, all plant life stopped growing - blackened, charred and chopped down - and all animal life stopped living, with no sound audible from birds or insects.<ref name="PandorasBoxI">''Halo Wars 2'', [[Phoenix Logs]] - Pandora's Box I</ref> A battalion of Sentinels was additionally kept on a permanent patrol of the area around the quarantine zone to both prevent the flood escaping and intruders breaching the site and potentially letting the Flood loose.{{Ref/Reuse|IdleHands}}<ref name="atn">''[[Halo Wars 2]]: [[Awakening the Nightmare]]''</ref> Unlike Installation 05's quarantine zone, the zone established on Installation 00 seemed to rely more on energy shields for containment than physical structures like the Sentinel Wall.


[[File:HW2-HighCharityshield.png|thumb|right|The quarantine shield surrounding High Charity, as seen from orbit.]]
[[File:HW2-HighCharityshield.png|thumb|The quarantine shield surrounding High Charity, as seen from orbit.]]
Following Tragic Solitude's destruction in [[Operation: FAR STORM]],<ref>'''[[Halo: Hunters in the Dark]]'''</ref> the Sentinel defenses on the Ark - like those of Installation 05 - were only able to enforce the quarantine measures already in place. This would allow the Flood within the city's ruins to fester over the course of several years, producing a variety of hitherto-unseen Flood forms created specifically for the purpose of escaping the quarantine and infecting the Ark.<ref>''Halo Wars 2'', [[Phoenix Logs]] - High Charity</ref>
Following Tragic Solitude's destruction in [[Operation: FAR STORM]],<ref>'''[[Halo: Hunters in the Dark]]'''</ref> the Sentinel defenses on the Ark - like those of Installation 05 - were only able to enforce the quarantine measures already in place. This would allow the Flood within the city's ruins to fester over the course of several years, producing a variety of hitherto-unseen Flood forms created specifically for the purpose of escaping the quarantine and infecting the Ark.<ref>''Halo Wars 2'', [[Phoenix Logs]] - High Charity</ref>