Promethean Knight: Difference between revisions

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== Overview ==
== Overview ==
The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.<ref name="characters"/> While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the [[Composer]], unlike the [[Crawler]]s or the [[sentinel]]s which are completely artificial in origin.<ref name="H4EVG"/> This extreme measure was intended by the [[Ur-Didact]] to create an unstoppable army, completely immune to Flood infection, near the end of the [[Forerunner-Flood war]]. Although the machines were highly efficient, their efforts to defeat the Flood ultimately proved futile as the parasite had already expanded beyond all hope of containment via conventional means; however, the Ur-Didact refused to accept the [[Halo Array|Halos]] as the only viable solution left. The Didact's [[Promethean]] [[Warrior-Servant]]s were the first Knights, but later a large number of [[human]]s from [[Omega Halo]] were "conscripted" to expand their numbers; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent but ruthless in behavior and seemingly lacking any form of free will.<ref name="h4terminals">'''Halo 4''', ''[[Terminal/Halo 4|Terminals]]''</ref> A Knight's rank is based on a combination of past military service and "popularity amongst their peer group".<ref>[https://twitter.com/JoshingtonState/status/460168483809296384 '''Twitter''' - ''Joshington'' (26 April 2014)]</ref> Even composed children were converted into Promethean Knights.<ref>[https://twitter.com/joshingtonstate/status/492358229301551104 '''Twitter''' - ''Joshington'' (24 July 2014)]</ref>
The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.<ref name="characters"/> While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the [[Composer]], unlike the [[Crawler]]s or the [[sentinel]]s which are completely artificial in origin.<ref name="H4EVG"/> This extreme measure was intended by the [[Ur-Didact]] to create an unstoppable army, completely immune to Flood infection, near the end of the [[Forerunner-Flood war]]. Although the Knights were highly efficient, their efforts to defeat the Flood ultimately proved futile as the parasite had already expanded beyond all hope of containment via conventional means; however, the Ur-Didact refused to accept the [[Halo Array|Halos]] as the only viable solution left. The Didact's [[Promethean]] [[Warrior-Servant]]s were the first Knights, but later a large number of [[human]]s from [[Omega Halo]] were "conscripted" to expand their numbers; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but ruthless in behavior and seemingly lacking any form of free will.<ref name="h4terminals">'''Halo 4''', ''[[Terminal/Halo 4|Terminals]]''</ref> A Knight's rank is based on a combination of past military service and "popularity amongst their peer group".<ref>[https://twitter.com/JoshingtonState/status/460168483809296384 '''Twitter''' - ''Joshington'' (26 April 2014)]</ref> Even composed children were converted into Promethean Knights.<ref>[https://twitter.com/joshingtonstate/status/492358229301551104 '''Twitter''' - ''Joshington'' (24 July 2014)]</ref>


Knights carry a single [[Promethean Watcher]] sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.<ref name="H4EVG"/> The Watcher can greatly improve the Knight's combat capabilities by raising [[Z-90 Photonic Coalescence Emitter/Aegis|hardlight shields]], reviving fallen Knights, summoning [[Promethean Crawler|Crawlers]], building automated turrets, and  flinging back enemy [[grenade]]s while distracting them with its own weaponry.<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref>  
Knights carry a single [[Promethean Watcher]] sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.<ref name="H4EVG"/> The Watcher can greatly improve the Knight's combat capabilities by raising [[Z-90 Photonic Coalescence Emitter/Aegis|hardlight shields]], reviving fallen Knights, summoning [[Promethean Crawler|Crawlers]], building automated turrets, and  flinging back enemy [[grenade]]s while distracting them with its own weaponry.<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref>  
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Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a [[hardlight blade]] on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as [[Z-180 Close Combat Rifle|Scattershots]], [[Z-130 Directed Energy Automatic Weapon|Suppressors]], [[Z-250 Lightrifle|Lightrifles]], [[Z-750 Special Application Sniper Rifle|Binary Rifles]], and [[Z-390 High-Explosive Munitions Rifle|Incineration Cannons]]; their dedicated armament largely depends on their class and role. They frequently employ [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] in combat, generating it from the arm-blade's joint.<ref name="H4EVG"/> Some subtypes also make use of [[Z-2500 Automated Protection Drone|autosentries]], in addition to the support that they can already summon.
Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a [[hardlight blade]] on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as [[Z-180 Close Combat Rifle|Scattershots]], [[Z-130 Directed Energy Automatic Weapon|Suppressors]], [[Z-250 Lightrifle|Lightrifles]], [[Z-750 Special Application Sniper Rifle|Binary Rifles]], and [[Z-390 High-Explosive Munitions Rifle|Incineration Cannons]]; their dedicated armament largely depends on their class and role. They frequently employ [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] in combat, generating it from the arm-blade's joint.<ref name="H4EVG"/> Some subtypes also make use of [[Z-2500 Automated Protection Drone|autosentries]], in addition to the support that they can already summon.


Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used during the Forerunner-Flood war, when Knights were deployed to [[boarding|board]] and destroy Flood-controlled ships from within.<ref name="h4terminals"/>
Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[boarding|board]] and destroy Flood-controlled ships from within.<ref name="h4terminals"/>


Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."<ref name="forelevel">'''Halo 4''', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.
Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."<ref name="forelevel">'''Halo 4''', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.
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