Overload glitch (Halo 3): Difference between revisions

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The [[Halo 3]] '''Overload Glitch''' can be done on [[Forge]] or in [[Multiplayer]], however, overloading a map may cause your game to freeze.
The [[Halo 3]] '''Overload Glitch''' can be done on [[Forge]] or in [[Multiplayer]], however, overloading a map may cause your game to freeze.


== How to Overload Any Halo 3 Map ==
==How to Overload Any Halo 3 Map==


Overloading a map is usually done to disable the [[Guardians]] that prevent players from leaving the boundaries of a map; including the mines around [[Sandtrap (Level)|Sandtrap]] and the turrets around [[Snowbound (Level)|Snowbound]].  
Overloading a map is usually done to disable the [[Guardians]] that prevent players from leaving the boundaries of a map; including the mines around [[Sandtrap (Level)|Sandtrap]] and the turrets around [[Snowbound (Level)|Snowbound]].  
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After some experimentation, this can be done with other equipment. Spawn, say, a Deployable Cover and set it up like a Trip Mine. Then, press X and Y in unison multiple times, throwing for a good few minutes. Once you have thrown enough, the map overloads. This method takes longer than Trip Mines, however.
After some experimentation, this can be done with other equipment. Spawn, say, a Deployable Cover and set it up like a Trip Mine. Then, press X and Y in unison multiple times, throwing for a good few minutes. Once you have thrown enough, the map overloads. This method takes longer than Trip Mines, however.


== How to Save an Overloaded Map ==
==How to Save an Overloaded Map==


This requires another method. In one spot where players won't go to, (preferably outside the map), simply make a big pile of weapons and equipment. Once you think you've made enough, spawn a scenery on the pile, and if it disappears, then just spawn a bunch of movable scenery on it. If it doesn't, keep trying. Once you think you've disappeared enough scenery, start a new round. If you've done enough spawning, it should be overloaded and you can save it, and it will still be overloaded next time you load it.
This requires another method. In one spot where players won't go to, (preferably outside the map), simply make a big pile of weapons and equipment. Once you think you've made enough, spawn a scenery on the pile, and if it disappears, then just spawn a bunch of movable scenery on it. If it doesn't, keep trying. Once you think you've disappeared enough scenery, start a new round. If you've done enough spawning, it should be overloaded and you can save it, and it will still be overloaded next time you load it.
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# Start up your map again and all the movable scenery will immediately spawn and disappear in one place, causing a brief lag. From here on play your Overloaded Map. If Lag continues, revisit forge and cut run-times or if necessary delete a few objects to balance your Overloaded Map out.
# Start up your map again and all the movable scenery will immediately spawn and disappear in one place, causing a brief lag. From here on play your Overloaded Map. If Lag continues, revisit forge and cut run-times or if necessary delete a few objects to balance your Overloaded Map out.


== The Effects of Overloading ==
==The Effects of Overloading==


You will know the map has been overloaded because certain elements of the map will have been disabled. The Elephants on Sandtrap will disappear, the guardians on [[Sandtrap]] and Snowbound will become inactive for the rest of the round, shield doors will no longer function, and gravity lifts such as those on Construct will disappear or become inactive. Overloading a map may cause other glitches as well.  
You will know the map has been overloaded because certain elements of the map will have been disabled. The Elephants on Sandtrap will disappear, the guardians on [[Sandtrap]] and Snowbound will become inactive for the rest of the round, shield doors will no longer function, and gravity lifts such as those on Construct will disappear or become inactive. Overloading a map may cause other glitches as well.  
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'''Note: Can Cause odd happenings such as randomly spawning objects on some Maps'''
'''Note: Can Cause odd happenings such as randomly spawning objects on some Maps'''


== The Effects of Overloading ==
==The Effects of Overloading==




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