Overload glitch (Halo 3): Difference between revisions

m
("The Guardians" is just a placeholder string. Besides -- if that were true, it would mean that Bungie can't code for shit. Obviously, they're good at coding. Ergo, it's false.)
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:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
;[[Snowbound (Level)|Snowbound]]
;[[Snowbound (Level)|Snowbound]]
:The built-in shield doors are cut, and the automated turrets no longer shoot.
:The built-in shield doors are cut, and the automated turrets no longer shoot. The standard power cores will disapear
;[[The Pit (Level)|The Pit]]
;[[The Pit (Level)|The Pit]]
:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
;[[Valhalla (Level)|Valhalla]]
;[[Valhalla (Level)|Valhalla]]
:The built-in Man Cannons are disabled. All objects disappear for a few moments, then respawn.
:The built-in Man Cannons are disabled. All objects disappear for a few moments, then respawn.
:The built-in Man Cannons are disabled. The rocket launcher on the lower level energy bridge disappears.
;[[Narrows (Level)|Narrows]]
;[[Narrows (Level)|Narrows]]
:The built-in Man Cannons are disabled.  The rocket launcher on the lower level energy bridge disappears.


== Trivia ==
== Trivia ==
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