76
edits
Hairy Ruben (talk | contribs) m (Trivia) |
Hairy Ruben (talk | contribs) (Rewriting the level walkthrough. Still not done.) |
||
Line 44: | Line 44: | ||
== "Sniper Alley" == | == "Sniper Alley" == | ||
During the initial hours of the [[First Battle of Earth]], Covenant Ground Forces | During the initial hours of the [[First Battle of Earth]], Covenant Ground Forces were initially disoriented and confused. Nevertheless they were still able to take the city of Mombasa. | ||
After taking out the initial UNSC force, a fire team of these Snipers took up position in one long, lonely alley. Two of the Snipers got on the second and third floor of a building decimated by the [[Scarab]], the third on the ground, hiding behind a weapons container, while the fourth and fifth took up positions on parallel buildings. | After taking out the initial UNSC force, a fire team of these Snipers took up position in one long, lonely alley. Two of the Snipers got on the second and third floor of a building decimated by the [[Scarab]], the third on the ground, hiding behind a weapons container, while the fourth and fifth took up positions on parallel buildings. | ||
Line 261: | Line 260: | ||
The pilot says the courtyard's too small and announces its intention to land on the other side of the buildings. After the Pelican flies away two Hunters will break through the metal gates. The easiest way of disposing them would be the machinegun. However, if you prefer you can just as well engage in a good old fashioned melee. Do note that it's now much harder to kill a Hunter by shooting its back than it was in Halo: CE. If you go for the machinegun, take cover when the Hunter's weapons start to glow. | The pilot says the courtyard's too small and announces its intention to land on the other side of the buildings. After the Pelican flies away two Hunters will break through the metal gates. The easiest way of disposing them would be the machinegun. However, if you prefer you can just as well engage in a good old fashioned melee. Do note that it's now much harder to kill a Hunter by shooting its back than it was in Halo: CE. If you go for the machinegun, take cover when the Hunter's weapons start to glow. | ||
On the other side of the designated landing zone, Jackals await - and they have a sniper among their numbers. you'll find a welcome ammo supply in a niche and you'll discover a handy [[Sniper Rifle]] on the level above it. just jump on the boxes to reach it. You can take the jackals out with some grenades but your first priority should always be the sniper. Never underestimate them as not even the Master Chief can survive two well-aimed shots from a [[Beam Rifle]]. | |||
At this point a Pelican picks up Sargeant Johnson, looks like you're on your own again. | At this point a Pelican picks up Sargeant Johnson, looks like you're on your own again. | ||
The so-called "Sniper Alley" lies behind the next corner, and you'll soon appreciate the aptness of its name. Peer carefully around the corner and shoot the Jackal in the middle of the road. The Sniper Rifle would do well here in taking out the Jackals down the end of the road as well as those on the rooftops. There's an explosive barrel midway which, if blown up, helps greatly. Be prepared to deal with a swarm of Drones as you move further in the alley. On higher difficulty levels (e.g. Heroic and Legendary), to make matters worse, there's a Stealth Elite wandering around as well. be careful and take it slow. If you feel like being surrounded, take cover and let your shields recharge. Unless you're playing on Legendary this part shouldn't be such a problem. Providing you always take out the snipers first. | |||
To the left, you'll find a new alley with, Lord behold, even more Jackals as well as two more Snipers. One of them at the back of the alley and one in the small overpass. Make sure to deal with them. | |||
This next fight is where a shotgun would come in very handy. Unfortunately you do not have that option. What you do have are 3 lances of angry covenant headed at you. | This next fight is where a shotgun would come in very handy. Unfortunately you do not have that option. What you do have are 3 lances of angry covenant headed at you. | ||
Line 302: | Line 293: | ||
== Speed Run Walkthrough == | == Speed Run Walkthrough == | ||
Note: This walkthrough require correct Grenade Jumping, precision in everything and... speed. This walkthrough is based on the current fastest Speed Run at [http://www.highspeedhalo.net High Speed Halo], Fully_Synthetic and Chad's 4:43 Legendary Co-Op run, with a bit of minor editing as I personally deem fit to allow for Single-Player use. It may be altered | Note: This walkthrough require correct Grenade Jumping, precision in everything and... speed. This walkthrough is based on the current fastest Speed Run at [http://www.highspeedhalo.net High Speed Halo], Fully_Synthetic and Chad's 4:43 Legendary Co-Op run, with a bit of minor editing as I personally deem fit to allow for Single-Player use. It may be altered when faster runs emerge on the web. | ||
Start moving towards the doorway. Jump onto the lamp in front, then onto the awning to the left. Turn back towards the hole you jumped up from and jump towards the pathway there. Throw a Frag Grenade as you fall and immediately jump again as you land so that you make use of the grenade's force in a Grenade Jump. Jump across the chasm to the building opposite. Throw a Frag Grenade at the wall of the building as you reach the top of the small slope and turn towards the building to the left, jumping as you reach the edge. Follow the path and jump down to the next area, then jump onto the pointed roof, then over the parapet. Follow the path in a straight line over to the next building, jumping as necessary. Throw a Frag Grenade shortly before you reach the small parapet and jump as you hit the parapet, letting the grenade blow you onto the next building. Continue walking in a straight line until you see the sign for Hotel Zanzibar. Jump over the gap between the building you are currently on and the next one, then head for the hotel and drop down. Go in and throw your currently last Frag Grenade at the Covenant in the hall, then hide to the left. Rush out and charge past the survivors, heading down to the beach. If you've been going fast enough, you should hear Miranda say "Sergeant, I need you on that bird" as you near a parked van. Find the crashed Pelican and the Ghost near it, then board it. "A Day At The Beach" will appear as you do so, as will a checkpoint. | Start moving towards the doorway. Jump onto the lamp in front, then onto the awning to the left. Turn back towards the hole you jumped up from and jump towards the pathway there. Throw a Frag Grenade as you fall and immediately jump again as you land so that you make use of the grenade's force in a Grenade Jump. Jump across the chasm to the building opposite. Throw a Frag Grenade at the wall of the building as you reach the top of the small slope and turn towards the building to the left, jumping as you reach the edge. Follow the path and jump down to the next area, then jump onto the pointed roof, then over the parapet. Follow the path in a straight line over to the next building, jumping as necessary. Throw a Frag Grenade shortly before you reach the small parapet and jump as you hit the parapet, letting the grenade blow you onto the next building. Continue walking in a straight line until you see the sign for Hotel Zanzibar. Jump over the gap between the building you are currently on and the next one, then head for the hotel and drop down. Go in and throw your currently last Frag Grenade at the Covenant in the hall, then hide to the left. Rush out and charge past the survivors, heading down to the beach. If you've been going fast enough, you should hear Miranda say "Sergeant, I need you on that bird" as you near a parked van. Find the crashed Pelican and the Ghost near it, then board it. "A Day At The Beach" will appear as you do so, as will a checkpoint. |
edits