Noob Combo: Difference between revisions

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{{era|H2|H3}}
{{era|H2|H3}}


The so-called '''"Noob Combo"''', is the combination of the [[Plasma Pistol]] and either [[Battle Rifle]], [[Carbine]] or [[Magnum]]. The [[Plasma Pistol]] and a [[Magnum]] is the most commonly used noob combo, due to the [[magnum]]'s accuracy and the fact that you don't have to switch weapons and aim again, though this isn't too hard. Often one will be walking and hear the splash of the plasma pistol being fired only to turn around and be hit in the face with the green plasma burst and then shot in the head with the Battle Rifle, Carbine or Magnum. This combo was especially rampant on [[Beaver Creek]] and [[Colossus]]. It was incredibly effective and often turns the tide of games. This tactic was considered so imbalanced that [[Bungie]] attempted to remove it from the game by implementing the new Battle Rifle game type which removes all [[Covenant]] [[weapons]] from the map. This was largely ineffective. They also made a [[Team ActionSack]] game type for it called "combo training".  Later Bungie managed to effectively eliminate this problem when the [[Halo 3 Beta]] came out. Bungie made the charged shot of the plasma pistol travel much faster causing it to have very little maneuverability. Also players that hold the new plasma pistol ready to release an overcharged plasma shot are forced to deal with an ever decreasing battery power the longer the player holds down on the trigger.
The so-called '''"Noob Combo"''', is the combination of the [[Plasma Pistol]] and a [[Battle Rifle]], [[Carbine]] or [[Magnum]]. The [[Plasma Pistol]] and a [[Magnum]] is the most commonly used noob combo, due to the [[magnum]]'s accuracy and the fact that you don't have to switch weapons and aim again, though this isn't too hard. Often one will be walking and hear the splash of the plasma pistol being fired only to turn around and be hit in the face with the green plasma burst and then shot in the head with the Battle Rifle, Carbine or Magnum. This combo was especially rampant on [[Beaver Creek]] and [[Colossus]]. It was incredibly effective and often turns the tide of games. This tactic was considered so imbalanced that [[Bungie]] attempted to remove it from the game by implementing the new Battle Rifle game type which removes all [[Covenant]] [[weapons]] from the map. This was largely ineffective. They also made a [[Team ActionSack]] game type for it called "combo training".  Later Bungie managed to effectively eliminate this problem when the [[Halo 3 Beta]] came out. Bungie made the charged shot of the plasma pistol travel much faster causing it to have very little maneuverability. Also players that hold the new plasma pistol ready to release an overcharged plasma shot are forced to deal with an ever decreasing battery power the longer the player holds down on the trigger.


Whether or not this [[weapon]] combination is actually a sign of being a "[[noob]]" is up for debate. While it is indeed a powerful and arguably imbalanced combination, it does require some skill to use. Correctly using these weapon combinations however, is not a trait of a new player; even a player who would normally lose to a more skilled player can kill him/her at least once with it. The main distinction being that a skilled player will survive the counterattack and go on to get a spree, while an actual new player will easily be taken down once the initial surprise is gone.
Whether or not this [[weapon]] combination is actually a sign of being a "[[noob]]" is up for debate. While it is indeed a powerful and arguably imbalanced combination, it does require some skill to use. Correctly using these weapon combinations however, is not a trait of a new player; even a player who would normally lose to a more skilled player can kill him/her at least once with it. The main distinction being that a skilled player will survive the counterattack and go on to get a spree, while an actual new player will easily be taken down once the initial surprise is gone.
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#[[Carbine]] and [[Plasma pistol]]
#[[Carbine]] and [[Plasma pistol]]
#[[Dual wielding]] [[Magnum]] and [[Plasma Pistol]]
#[[Dual wielding]] [[Magnum]] and [[Plasma Pistol]]
Note: The noob combo is executable only with a Plasma Pistol and a close range [[headshot]]-capable weapon. The [[SMG]] and/or Plasma Pistol combo is by '''no''' means a noob combo for the simple reason that you are unable to do a headshot, although that rule may change due to the fact that many gamers consider duel wielding the SMG or the Pistol with a Plasma Pistol or Plasma Rifle is a noob combo. However, this combo is very useful in campaign, especially in the higher difficulties.
Note: The noob combo is executable only with a Plasma Pistol and a close range [[headshot]]-capable weapon. The [[SMG]] and/or Plasma Pistol combo is by '''no''' means a noob combo for the simple reason that you are unable to complete a headshot. Many gamers consider duel wielding the SMG or the Pistol with a Plasma Pistol or Plasma Rifle a "honourable" noob combo. However, this combo is very useful in campaign, especially in the higher difficulties.
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These are the combos that are ''sometimes'' considered noob combos too:
These are the combos that are ''sometimes'' considered noob combos too:
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It is possible to block the combo. The solutions are listed below.
It is possible to block the combo. The solutions are listed below.


*You <b>must</b> be dual wielding and facing your opponent. Wait until the plasma bolt is about to hit you, then quickly [[melee]]. If done correctly (with proper and ample time), the plasma bolt will hit the weapon you just threw out. It seems best to drop a [[Plasma Rifle]] as it has a bulky hind.
*You <b>must</b> be dual wielding and facing your opponent. Wait until the plasma bolt is about to hit you, then quickly [[melee]]. If done correctly (with proper and ample time), the plasma bolt will hit the weapon you just threw out. It seems best to drop a [[Plasma Rifle]] as it has a bulky head.


*A second method which can block the noob combo is to hit the discharged shot with a [[grenade]]. [[Plasma Grenade|Plasma]] and [[Frag Grenade|Frag Grenades]] both work. It is argued that a plasma grenade is better, because it is a glowing ball of energy that the discharged bolt will home in , while some believe that Frags are better because they fly through the air faster.  The Plasma Pistol overcharge may also set off a Frag Grenade that is thrown at it, injuring the person attempting to block the overcharge.
*A second method which can block the noob combo is to hit the discharged shot with a [[grenade]]. [[Plasma Grenade|Plasma]] and [[Frag Grenade|Frag Grenades]] both work. It is argued that a plasma grenade is better, because it is a glowing ball of energy that the discharged bolt will home in , while some believe that Frags are better because they fly through the air faster.  The Plasma Pistol overcharge may also set off a Frag Grenade that is thrown at it, injuring the person attempting to block the overcharge.