NMPD HQ/Walkthrough: Difference between revisions

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Some [[M6 Series | Magnum]] and [[Silenced SMG | Silenced SMG]] ammo can be found along with a health pack before the next battle. If you're feeling creative, it's possible to snipe some of the Covenant from the [[Shade | Shade's]] position. Once you head through the door, kill the [[Grunt | Grunts]] waiting for you, then snipe the Plasma Turret operator on the left stairs. A [[Jackal | Jackal]] marksman may sometimes take up position above the Covenant forces, make sure to take him out as soon as possible. To kill the initial Brutes in this area, you can use a mix of grenades and sinper rifle fire, but make sure not to use your Magnum for removing the power armor. You'll be wasting ammunition. As the initial Covenant force has been wiped out, reinforcements will arrive, inclusing some Brutes and a [[Brute Chieftain | Brute Chieftain]] carrying a Plasma Turret. Again, you can take them out from a safe distance with your sniper rifle. If you're short on sniper rifle ammunition, it is possible t
Some [[M6 Series | Magnum]] and [[Silenced SMG | Silenced SMG]] ammo can be found along with a health pack before the next battle. If you're feeling creative, it's possible to snipe some of the Covenant from the [[Shade | Shade's]] position. Once you head through the door, kill the [[Grunt | Grunts]] waiting for you, then snipe the Plasma Turret operator on the left stairs. A [[Jackal | Jackal]] marksman may sometimes take up position above the Covenant forces, make sure to take him out as soon as possible. To kill the initial Brutes in this area, you can use a mix of grenades and sinper rifle fire, but make sure not to use your Magnum for removing the power armor. You'll be wasting ammunition. As the initial Covenant force has been wiped out, reinforcements will arrive, inclusing some Brutes and a [[Brute Chieftain | Brute Chieftain]] carrying a Plasma Turret. Again, you can take them out from a safe distance with your sniper rifle. If you're short on sniper rifle ammunition, it is possible t


o remove their power armor with one sniper rifle shot, and then kill them with a Magnum headshot. The [[Brute Chieftain | Chieftain]] will be a tough nut to crack, so shoot his helmet two or three times to remove in, then finish hem with a headshot. As you won't be encountering any serious ground resistance after you've slain the Chieftain, you don't have to backtrack to previous area's to collect ammunition. Proceed through the door the [[Brute Chieftain | Brute Chieftain]] came from.
o remove their power armor with one sniper rifle shot, and then kill them with a Magnum headshot. The [[Brute Chieftain | Chieftain]] will be a tough nut to crack, so shoot his helmet two or three times to remove it, then finish him off with a headshot. As you won't be encountering any serious ground resistance after you've slain the Chieftain, you don't have to backtrack to previous area's to collect ammunition. Proceed through the door the [[Brute Chieftain | Brute Chieftain]] came from.


   
   


You can kill the [[Grunt | Grunts]] on the stairs any way you'd like, just note you can assasinate them both. If you choose not to take them out, Buck will use a frag grenade to blast them to bits. Use your magnum to kill the Grunt wielding a [[Fuel Rod | Fuel Rod Cannon]] and the two Jackals armed with [[Beam rifle | Beam Rifles]] standing on the landing Pad.
You can kill the [[Grunt | Grunts]] on the stairs any way you'd like, just note you can assasinate them both. If you choose not to take them out, Buck will use a frag grenade to blast them to bits. Use your magnum to kill the Grunt wielding a [[Fuel Rod | Fuel Rod Cannon]] and the two Jackals armed with [[Beam rifle | Beam Rifles]] standing on the landing Pad.


=== Pelican crash site ===
=== Pelican crash site ===