NMPD HQ/Walkthrough: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
|pagelabel=Walkthrough
||era=[[File:Era-H3R.png]]
|era=[[File:Era-H3R.png]]
|prev=[[ONI Alpha Site/Walkthrough|ONI Alpha Site]]
|prev=[[ONI Alpha Site/Walkthrough|ONI Alpha Site]]
|next=[[Kikowani Station/Walkthrough|Kikowani Station]]
|next=[[Kikowani Station/Walkthrough|Kikowani Station]]
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|pagegamelabel=ODST
|pagegamelabel=ODST
}}
}}
{{Article Quote|Pelican Down. Keep your sniper rifle handy.}}
{{Article quote|Pelican Down. Keep your sniper rifle handy.}}


== Overview ==
== Overview ==
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Follow Buck into the next room, with the corpses of [[New Mombasa Police Department|NMPD]] officers lying all around the room, load up on sniper rifle ammunition and try to collect as many grenades as possible. Edge out the far door looking up at the building on the left, you should see Sniper Jackals on the balconies. Take out the snipers here, there are three then turn right and edge out further, two more Sniper Jackals are on the bridge. A Phantom will deliver reinforcements in the form of [[Jump Pack Brutes]]. Sniping them will normally require two shots to kill, so don't bother aiming for the head unless you're sure you can get them in one shot. Also, make sure the Shade operator has been taken out. A Brute will always man the Shade after the previous gunner has been slain, so if you can get a good angle with cover, sit back and take out Brute after Brute that mans the Shade. After this battle, return to the previous area to fill up on sniper rifle ammunition.
Follow Buck into the next room, with the corpses of [[New Mombasa Police Department|NMPD]] officers lying all around the room, load up on sniper rifle ammunition and try to collect as many grenades as possible. Edge out the far door looking up at the building on the left, you should see Sniper Jackals on the balconies. Take out the snipers here, there are three then turn right and edge out further, two more Sniper Jackals are on the bridge. A Phantom will deliver reinforcements in the form of [[Jump Pack Brutes]]. Sniping them will normally require two shots to kill, so don't bother aiming for the head unless you're sure you can get them in one shot. Also, make sure the Shade operator has been taken out. A Brute will always man the Shade after the previous gunner has been slain, so if you can get a good angle with cover, sit back and take out Brute after Brute that mans the Shade. After this battle, return to the previous area to fill up on sniper rifle ammunition.


Some pistol ammo and a [[Silenced SMG]] can be found along with a health pack before the next battle. Do what you did in the last section and snipe some of the Covenant from the Shade's position. Once you head through the door, kill the Grunts waiting for you, then snipe the Plasma Turret operator on the left stairs. A Sniper Jackal may sometimes take up position above the Covenant forces, make sure to take him out as soon as possible, as he has a beam rifle and can kill you in one hit. To kill the initial Brutes in this area, you can use a mix of grenades and sniper rifle fire, but don't use your pistol for removing the power armor; you might as well throw rocks at them if you use it. After the initial Covenant force has been wiped out, two Brutes with [[Mauler]]s and a [[Brute War Chieftain|War Chieftain]] carrying a Plasma Turret will come out of the door ahead of you. Again, you can take them out from a safe distance with your sniper rifle. If you're short on sniper rifle ammunition, it remove their power armor with one sniper shot, and then kill them with a pistol shot to their heads. The Chieftain will be a tough nut to crack, so shoot his helmet two or three times to remove it, then finish him off with another head shot. Proceed through the door the Brute Chieftain came from and down the stairs. You'll run into two Grunts before the landing pad, but their backs are toward you, so simply melee them. On the landing pad you'll see a Grunt with a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] and two Sniper Jackals. get the Grunt first, then assist Buck in taking out the Jackals.
Some pistol ammo and a [[Silenced SMG]] can be found along with a health pack before the next battle. Do what you did in the last section and snipe some of the Covenant from the Shade's position. Once you head through the door, kill the Grunts waiting for you, then snipe the Plasma Turret operator on the left stairs. A Sniper Jackal may sometimes take up position above the Covenant forces, make sure to take him out as soon as possible, as he has a beam rifle and can kill you in one hit. To kill the initial Brutes in this area, you can use a mix of grenades and sniper rifle fire, but don't use your pistol for removing the power armor; you might as well throw rocks at them if you use it. After the initial Covenant force has been wiped out, two Brutes with [[Mauler]]s and a [[Brute War Chieftain|War Chieftain]] carrying a Plasma Turret will come out of the door ahead of you. Again, you can take them out from a safe distance with your sniper rifle. If you're short on sniper rifle ammunition, wait for the new targets to get close to the nearby [[Fusion Coil]], then blast it. The resulting explosion will weaken their power armor, and then you can kill them with a sniper round to their heads. The Chieftain will be a tougher nut to crack, so shoot his helmet two or three times to remove it, then finish him off with another head shot. Proceed through the door the Brute Chieftain came from and down the stairs. You'll run into two Grunts before the landing pad, but their backs are toward you, so simply melee them. On the landing pad you'll see a Grunt with a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] and two Sniper Jackals. get the Grunt first, then assist Buck in taking out the Jackals.


== How Not to Land a Pelican 101. (Or, I Don't Think AAA can Tow This One.)  ==
== How Not to Land a Pelican 101. (Or, I Don't Think AAA can Tow This One.)  ==