Mythic (difficulty): Difference between revisions

Disputed concepts on Mythic Difficulty. This would be deleted right?
(Disputed concepts on Mythic Difficulty. This would be deleted right?)
(Disputed concepts on Mythic Difficulty. This would be deleted right?)
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* Players can exploit the "Save and Quit" option in the pause menu whenever the player dies. When the player resumes gameplay from the Campaign lobby, they will start from the previous checkpoint and may continue to the end of the level. Doing so will still reward the player the weekly LASO challenge.
* Players can exploit the "Save and Quit" option in the pause menu whenever the player dies. When the player resumes gameplay from the Campaign lobby, they will start from the previous checkpoint and may continue to the end of the level. Doing so will still reward the player the weekly LASO challenge.
* If the player completes a mission on Mythic in ''Halo 5: Guardians'' with [[campaign scoring|Score Attack]] on, the post-game carnage report background will change to show [[Mister Chief]] with a lasso in a desert background, as a reference to "lasso" being similarly spelled to "LASO".<ref name="Generalkidd YT">[https://www.youtube.com/watch?v=JhohiX8ClWA '''YouTube''' - ''Halo 5 - What Happens If You Finish A Mission On LASO Difficulty?'']</ref>
* If the player completes a mission on Mythic in ''Halo 5: Guardians'' with [[campaign scoring|Score Attack]] on, the post-game carnage report background will change to show [[Mister Chief]] with a lasso in a desert background, as a reference to "lasso" being similarly spelled to "LASO".<ref name="Generalkidd YT">[https://www.youtube.com/watch?v=JhohiX8ClWA '''YouTube''' - ''Halo 5 - What Happens If You Finish A Mission On LASO Difficulty?'']</ref>
* There appears to be some disputed concepts and some misconceptions on both extremes of Mythic or LASO. Some prefer Mythic difficulty to be "Legendary All Skulls On No Deaths No Save and Quits" or "Solo Legendary All Skulls On No Deaths No Save and Quits" while others, in contrast, prefer Legendary with only the Mythic Skull turned on. Some even prefer SLASO and CLASO to not be affected by how many times you die in a level; saving and quitting while alone, too.
* There appears to be some disputed concepts and some misconceptions on both extremes of Mythic or LASO. Some prefer Mythic difficulty to be "Solo Legendary All Skulls On No Deaths No Save and Quits" while others, in contrast, prefer Legendary with only the Mythic Skull turned on. Some even prefer SLASO and CLASO to not be affected by how many times you die in a level; saving and quitting while alone, too.
** If it is for the former two, starting from ''Halo 3'', it is okay if you die during a level, though the only ways to verify the attempt on a level is through Theater, File Share, or recording the footage. If you decide that dying is not an option, you can restart the level from the Campaign menu if you ''do'' die in a level. This ''does not'' mean "Solo Legendary All Skulls On No Deaths No Save and Quits Single Segment Campaign".
** If it is for the former, starting from ''Halo 3'', it is okay if you die during a level, though the only ways to verify the attempt on a level is through Theater, File Share, or recording the footage. If you decide that dying is not an option, you can restart the level from the Campaign menu if you ''do'' die in a level. This ''does not'' mean "Solo Legendary All Skulls On No Deaths No Save and Quits Single Segment Campaign".
** If it is for the one with the Mythic Skull turned on, then both enemies and allies alike are 3% more resilient.
** If it is for the one with the Mythic Skull turned on, then both enemies and allies alike are 3% more resilient.
** Finally, if it is for the latter two, then it is best practiced on all ''Halo: The Master Chief Collection'' LASO playlists or ''Halo: Reach'' LASO weekly challenges.
** Finally, if it is for the latter two, then it is best practiced on all ''Halo: The Master Chief Collection'' LASO playlists or ''Halo: Reach'' LASO weekly challenges.
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