Multiplayer: Difference between revisions

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[[File:H5-RvB-BacktoBack.jpg|300px|thumb|right|[[Arena]] in ''Halo 5: Guardians''.]]
[[File:H5-RvB-BacktoBack.jpg|300px|thumb|right|[[Arena]] in ''Halo 5: Guardians''.]]
Following in the footsteps of ''Halo 4'', ''Halo 5: Guardians'' multiplayer component consisted of Arena, consisting of 4v4 to 8v8 activities, and [[Warzone]], which are 12v12 games. Initially, only Slayer and Capture the Flag returned for ''Halo 5'', with many being left out upon the game's launch. Eventually, through the game's monthly updates, many gametypes, including ball-based gamemodes like Assault and Grifball returned, as did Infection, which was more in line with the original first two incarnations of the gametype, than ''Halo 4's'' Flood.
Following in the footsteps of ''Halo 4'', ''Halo 5: Guardians'' multiplayer component consisted of Arena, consisting of 4v4 to 8v8 activities, and [[Warzone]], which are 12v12 games. Initially, only Slayer and Capture the Flag returned for ''Halo 5'', with many being left out upon the game's launch. Eventually, through the game's monthly updates, many gametypes, including ball-based gamemodes like Assault and Grifball returned, as did Infection, which was more in line with the original first two incarnations of the gametype, than ''Halo 4's'' Flood.
Along with Slayer and Capture the flag there were 3 new gamemodes; Strongholds, Warzone and Warzone Assault.
Along with Slayer and Capture the flag there were 4 new game modes; Breakout, Strongholds, Warzone and Warzone Assault.


''Guardians''' matchmaking system dropped the voting and veto system brought into the series by ''Reach'' and ''Halo 4'', and instead opted for an automatic queue, where the gametype and map are chosen by the game over the lobby. Join in progress has been removed for ranked gametypes, whereas social gametypes like Warzone and Warzone Assault feature it.
''Guardians''' matchmaking system dropped the voting and veto system brought into the series by ''Reach'' and ''Halo 4'', and instead opted for an automatic queue, where the gametype and map are chosen by the game over the lobby. Join in progress has been removed for ranked gametypes, whereas social gametypes like Warzone and Warzone Assault feature it.
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