Melee: Difference between revisions

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== In ''Halo 2'' ==
== In ''Halo 2'' ==
''Halo 2'''s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{fact}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{fact}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.


In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''.
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''.
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*If a player gets too close, [[Hunters]] will use their shields as melee weapons.
*If a player gets too close, [[Hunters]] will use their shields as melee weapons.
*Some fans have called using melee attacks "whacking" and "nutting", and in Campaign, "Whack-Attack" or "Ammo-Saver-fest '07".
*Some fans have called using melee attacks "whacking" and "nutting", and in Campaign, "Whack-Attack" or "Ammo-Saver-fest '07".
*Flood Combat Forms cannot be assassinated.{{fact}}  
*Flood Combat Forms cannot be assassinated.{{fact}}
 
*In ''Halo 2'' Multiplayer, it can take up to three melee strikes to the front or side to kill a normally-shielded enemy. In ''Halo 3'', only two strikes are needed.
**In ''Halo 2'' Multiplayer, it can take up to three melee strikes to the front or side to kill a normally-shielded enemy. In ''Halo 3'', only two strikes are needed.
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. However, in ''Halo 2'' and ''Halo 3'' allies cannot be assassinated by a single hit to the back.
**In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. However, in ''Halo 2'' and ''Halo 3'' allies cannot be assassinated by a single hit to the back.
*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in ''Halo 3'', an attitude mirrored by many real-life gamers.  
**In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in ''Halo 3'', an attitude mirrored by many real-life gamers.  
*In the pre-beta ([[Bungie]] employees and staff only) versions of ''Halo 3'' Multiplayer, the melee was less powerful, with a single melee failing to significantly deplete a player's shields.
**In the pre-beta ([[Bungie]] employees and staff only) versions of ''Halo 3'' Multiplayer, the melee was less powerful, with a single melee failing to significantly deplete a player's shields.
*In ''Halo 2'''s Campaign, just one melee from an [[Elite]] on [[Normal]] can kill a player immediately, whether the attack is to the back or front. If the Elite is wielding a [[Carbine]], however, then the melee will have no effect at very close distances.
**In ''Halo 2'''s Campaign, just one melee from an [[Elite]] on [[Normal]] can kill a player immediately, whether the attack is to the back or front. If the Elite is wielding a [[Carbine]], however, then the melee will have no effect at very close distances.
*In ''[[Halo Wars]]'', the Spartans will often "drop" their weapon to start meleeing a close enemy.  
**In ''[[Halo Wars]]'', the Spartans will often "drop" their weapon to start meleeing a close enemy.  
*In ''Halo 2'', if you have the [[Halo 2 Skulls#Sputnik|Sputnik]] [[Halo 2 Skulls|skull]] activated and keep meleeing a dead body for a while, the body will fall through the floor.
**In ''Halo 2'', if you have the [[Halo 2 Skulls#Sputnik|Sputnik]] [[Halo 2 Skulls|skull]] activated and keep meleeing a dead body for a while, the body will fall through the floor.
**Oddly, melee attacks have around the same effectiveness in ODST, even though you are NOT playing as a seven foot tall cyborg who is enormously faster and (encased in MJOLNIR armor) around five times stronger than a normal human. Whether this will be given any explanation is unknown.
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]
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