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== In ''Halo 2'' == | == In ''Halo 2'' == | ||
''Halo 2'''s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{fact}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{fact}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ||
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''. | In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''. | ||
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*If a player gets too close, [[Hunters]] will use their shields as melee weapons. | *If a player gets too close, [[Hunters]] will use their shields as melee weapons. | ||
*Some fans have called using melee attacks "whacking" and "nutting", and in Campaign, "Whack-Attack" or "Ammo-Saver-fest '07". | *Some fans have called using melee attacks "whacking" and "nutting", and in Campaign, "Whack-Attack" or "Ammo-Saver-fest '07". | ||
*Flood Combat Forms cannot be assassinated.{{fact}} | *Flood Combat Forms cannot be assassinated.{{fact}} | ||
*In ''Halo 2'' Multiplayer, it can take up to three melee strikes to the front or side to kill a normally-shielded enemy. In ''Halo 3'', only two strikes are needed. | |||
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. However, in ''Halo 2'' and ''Halo 3'' allies cannot be assassinated by a single hit to the back. | |||
*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in ''Halo 3'', an attitude mirrored by many real-life gamers. | |||
*In the pre-beta ([[Bungie]] employees and staff only) versions of ''Halo 3'' Multiplayer, the melee was less powerful, with a single melee failing to significantly deplete a player's shields. | |||
*In ''Halo 2'''s Campaign, just one melee from an [[Elite]] on [[Normal]] can kill a player immediately, whether the attack is to the back or front. If the Elite is wielding a [[Carbine]], however, then the melee will have no effect at very close distances. | |||
*In ''[[Halo Wars]]'', the Spartans will often "drop" their weapon to start meleeing a close enemy. | |||
*In ''Halo 2'', if you have the [[Halo 2 Skulls#Sputnik|Sputnik]] [[Halo 2 Skulls|skull]] activated and keep meleeing a dead body for a while, the body will fall through the floor. | |||
[[Category:Terms and Phrases]] | [[Category:Terms and Phrases]] |
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