Melee: Difference between revisions

1,292 bytes removed ,  14 years ago
Removed fake, obvious or unneeded trivia
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==Trivia==
==Trivia==
*In the Halo 3 Campaign, the Arbiter can melee while dual-wielding Plasma Rifles without dropping them.
*In the Halo 3 Campaign, the Arbiter can melee while dual-wielding Plasma Rifles without dropping them.
*In the Halo 3 Campaign, you cannot melee while wielding [[Support Weapons]]. However, Brute Chieftains who carry [[plasma turrets]] can still melee you with it, most likely due to their colossal strength.
*In the Halo 3 Campaign, it's impossible to melee while wielding [[Support Weapons]], even for the Arbiter. However, Brute Chieftains who carry [[plasma turrets]] can still melee you with it, most likely due to their colossal strength.  
*If you can make the Arbiter hold a support weapon he'll also be unable to melee if they get too close.
*In [[Halo 3]], even if you set the players to have invincibility (as in the famed Halo 3 playlist Rocket Race), assassinations will still kill them, though nothing else will.
*In [[Halo 3]], even if you set the players to have invincibility (as in the famed Halo 3 playlist Rocket Race), assassinations will still kill them, though nothing else will.
*In Halo 3 since the melee damage is the same for all weapons the size of the weapon doesn't affect the damage dealt. However, most people would prefer a [[Brute]] weapon when they melee because the blades on the weapon deal extra damage <ref>Brute Spiker (example) http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker</ref>
*A quick way to save ammo in campaign is to go around meleeing enemies. It doesn't take very long to kill, even a [[Brute]] with a [[Brute Shot]]'s slung blade.
*If you get too close, [[Hunters]] will use their shields as melee weapons.
*If you get too close, [[Hunters]] will use their shields as melee weapons.
*Some fans have called using melee attacks "whacking" and "nutting", and in [[Campaign]], when using the method mentioned above (going around in Campaign hitting enemies) "Whack-Attack" or "Ammo-Saver-fest '07".
*Some fans have called using melee attacks "whacking" and "nutting", and in [[Campaign]], when using the method mentioned above (going around in Campaign hitting enemies) "Whack-Attack" or "Ammo-Saver-fest '07".
*Melees are almost useless against [[Flood]] [[Combat forms]], except when you have its arm blown off. However, in Halo 3, the melee is actually more powerful to them. A newly infected [[Combat form]] will usually die with one blow while an old combat form should die in 2-3 blows. Assassinating a Flood form does not work.
*Melees are almost useless against [[Flood]] [[Combat forms]], except when you have its arm blown off. However, in Halo 3, the melee is actually more powerful to them. A newly infected [[Combat form]] will usually die with one blow while an old combat form should die in 2-3 blows. Assassinating a Flood form does not work.
*Before the two title updates, there was sometimes a glitch in which the player, killed by a melee, would go flying across the map, as if hit by a Gravity Hammer or Rocket Launcher.
*Assassinating someone will kill them with one hit even when they have full shields.
*In [[Halo 2]] [[multiplayer]], it can take up to three melee strikes to the front or side to kill a fully regularly shielded enemy. In [[Halo 3]] [[multiplayer]], if the target has no [[Overshield]], only two strikes to the front or side are needed.
*In [[Halo 2]] [[multiplayer]], it can take up to three melee strikes to the front or side to kill a fully regularly shielded enemy. In [[Halo 3]] [[multiplayer]], if the target has no [[Overshield]], only two strikes to the front or side are needed.
*Halo 2's melee system was based on three levels of player movement, a stationary melee doing the least damage, a running melee taking down roughly half of the shield, and a jumping melee almost completely removing the shield.
*Halo 2's melee system was based on three levels of player movement, a stationary melee doing the least damage, a running melee taking down roughly half of the shield, and a jumping melee almost completely removing the shield.
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*It seems in Halo 3, melee attacks are moderately more powerful than they were in the previous Halo games. This allows players to combat enemies with ease.
*It seems in Halo 3, melee attacks are moderately more powerful than they were in the previous Halo games. This allows players to combat enemies with ease.
*In the recent update to Halo 3 the melee attacks are more balanced so that if the server has trouble declaring a winner, both players will be killed and each will recieve a kill credit.
*In the recent update to Halo 3 the melee attacks are more balanced so that if the server has trouble declaring a winner, both players will be killed and each will recieve a kill credit.
*In Halo 2 on any level, repeatedly press X&amp;B combined and you will melee very fast if pressing nonstop fast, although it does not hurt an enemy, it will only hurt at random times but not all the melees work if you do this. It does not work in [[Halo:Combat Evolved]], but partially works in Halo 3.
*In Halo 2, repeatedly press X&amp;B combined and you will melee very fast if pressing nonstop fast, although it will only hurt at random times. It does not work in [[Halo:Combat Evolved]], but partially works in Halo 3.
*In [[Halo: Combat Evolved]], a melee attack in the back can kill a Marine instantly. However, in Halo 2 and Halo 3 friendly characters cannot be Assassinated by a single hit to the back.
*In [[Halo: Combat Evolved]], a melee attack in the back can kill a Marine instantly. However, in Halo 2 and Halo 3 friendly characters cannot be Assassinated by a single hit to the back.
*Many people in Halo 3 Multiplayer use melee, sometimes first attacking with the [[MA5C Individual Combat Weapon System|Assault Rifle]] and then when they get close to the enemy, they use melee.
*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in Halo 3, an attitude mirrored by many real-life gamers.  
*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in Halo 3, an attitude mirrored by many real-life gamers.  
*In the pre-beta (Bungie employees and staff only) versions of Halo 3 multiplayer, the melee was less powerful, a single melee failing to significantly deplete a player's shields. Obviously, this feature was changed in the final game.  
*In the pre-beta (Bungie employees and staff only) versions of Halo 3 multiplayer, the melee was less powerful, a single melee failing to significantly deplete a player's shields. Obviously, this feature was changed in the final game.  
*In [[Halo 2]] just one melee from an [[Elite]] on campaign can kill the player immediately, whether the attack is in the back or front. However if an Elite is wielding a carbine ,then the melee will not effect the player if at very close distance.
*In [[Halo 2]] just one melee from an [[Elite]] on campaign can kill the player immediately, whether the attack is in the back or front. However if an Elite is wielding a carbine ,then the melee will not effect the player if at very close distance.
*In Halo 3, with luck and on a rare occasion, it is possible to get a melee headshot on a grunt. It is easiest to notice this with the Grunt Birthday Party skull on.
*In [[Halo Wars]] the Spartans will often "drop" their weapon to start meleeing a close enemy.  
*In [[Halo Wars]] the Spartans will often "drop" their weapon to start meleeing an enemy elite.
*In Halo 2, if you have the Sputnik skull activated and keep meleeing a dead body for a while, the body will fall through the floor.
*In Halo 2, if you have the Sputnik skull activated and keep meleeing a dead body for a while, the body will fall through the floor.
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]