Matchmaking: Difference between revisions
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''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref>Additionally, Firefight and Campaign now posess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref> | ''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref>Additionally, Firefight and Campaign now posess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref> | ||
The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players will be rated based on their individual performance and their kill:death spread where better ratings would place them into skill divisions (Onyx, Gold, Silver, Bronze and Iron) in month-long seasons.<ref name="CVG"/> It should be noted that while scores and ratings mostly depend on individual action, 4% of the player's rating for the game will be deducted for being in the losing team. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref> Overall, the Arena matchmaking system is designed to prevent the less-experienced players from being matched up against players they have no chance of winning against. | The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players will be rated based on their individual performance and their kill:death spread where better ratings would place them into skill divisions (Onyx, Gold, Silver, Bronze and Iron,Iron is for absolute scrubs), in month-long seasons.<ref name="CVG"/> It should be noted that while scores and ratings mostly depend on individual action, 4% of the player's rating for the game will be deducted for being in the losing team. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref> Overall, the Arena matchmaking system is designed to prevent the less-experienced players from being matched up against players they have no chance of winning against. | ||
To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every night for five individual days. Players will be informed the minimum participation they need in the Arena for each season. | To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every night for five individual days. Players will be informed the minimum participation they need in the Arena for each season. |