Matchmaking: Difference between revisions

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''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref>Additionally, Firefight and Campaign now posess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref>
''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref>Additionally, Firefight and Campaign now posess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref>


The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players will be rated based on their individual performance and their kill:death spread where better ratings would place them into skill divisions (Onyx, Gold, Silver, Bronze and Iron) in month-long seasons.<ref name="CVG"/> It should be noted that while scores and ratings mostly depend on individual action, 4% of the player's rating for the game will be deducted for being in the losing team. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref> Overall, the Arena matchmaking system is designed to prevent the less-experienced players from being matched up against players they have no chance of winning against.
The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players will be rated based on their individual performance and their kill:death spread where better ratings would place them into skill divisions (Onyx, Gold, Silver, Bronze and Iron,Iron is for absolute scrubs), in month-long seasons.<ref name="CVG"/> It should be noted that while scores and ratings mostly depend on individual action, 4% of the player's rating for the game will be deducted for being in the losing team. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref> Overall, the Arena matchmaking system is designed to prevent the less-experienced players from being matched up against players they have no chance of winning against.


To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every night for five individual days. Players will be informed the minimum participation they need in the Arena for each season.
To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every night for five individual days. Players will be informed the minimum participation they need in the Arena for each season.
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