Marathon: Difference between revisions

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''Marathon 2'' begins 17 years after the first game ends, as the player's ship arrives at the ruined S'pht homeworld Lh'owon. Durandal sends the player and an army of ex-colonists to search the ruins of Lh'owon for information which would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new characters in this adventure are Durandal's evil counterpart Tycho, a Lh'owon-native species known as F'lickta, an ancient and mysterious race of advanced aliens called the Jjaro, and the long-lost S'pht'Kr clan.
''Marathon 2'' begins 17 years after the first game ends, as the player's ship arrives at the ruined S'pht homeworld Lh'owon. Durandal sends the player and an army of ex-colonists to search the ruins of Lh'owon for information which would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new characters in this adventure are Durandal's evil counterpart Tycho, a Lh'owon-native species known as F'lickta, an ancient and mysterious race of advanced aliens called the Jjaro, and the long-lost S'pht'Kr clan.


The game engine itself underwent several changes from its first incarnation. Although most of these changes were "under-the-hood", a few were visible to the user. The ''Marathon 2'' engine offered preformance gains on some machines, in addition to support for higher resolutions, higher color depths, and better quality sound. The enhanced engine also allowed the loading of maps from external files, allowing for users to (later) create and play their own maps.
The game engine itself underwent several changes from its first incarnation. Although most of these changes were "under-the-hood", a few were visible to the user. The ''Marathon 2'' engine offered preformance gains on some machines, in addition to support for higher resolutions, higher color depths, and better quality sound. The enhanced engine also allowed the loading of maps from external files, allowing for users to (later) create and play their own maps.


===Marathon Infinity===
===Marathon Infinity===
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The Pfhor are an extraterrestrial ancient spacefaring race of alien slavers seeking to control the galaxy and perform numerous evil deeds in the games. The Pfhor are bipedal, somewhat taller than humans, have three red eyes and green skin, and come in a variety of classes and flavors. In ''Marathon'', the three eyes are arranged in a triangle, pointing down, making the unmasked Pfhor look a little clownish, but the later games shifted the "arrow" to point up, with the third eye in a more "enlightened" position in the middle of the forehead.
The Pfhor are an extraterrestrial ancient spacefaring race of alien slavers seeking to control the galaxy and perform numerous evil deeds in the games. The Pfhor are bipedal, somewhat taller than humans, have three red eyes and green skin, and come in a variety of classes and flavors. In ''Marathon'', the three eyes are arranged in a triangle, pointing down, making the unmasked Pfhor look a little clownish, but the later games shifted the "arrow" to point up, with the third eye in a more "enlightened" position in the middle of the forehead.


*The most basic variety is the Fighter, a lightly armored pfhor wielding a shock staff (acting as a projectile weapon as well in the case of the blue and orange types). Fighters come in four flavors, in order of ascending rank and nastiness: Green, Purple, Orange, and Blue.
*The most basic variety is the Fighter, a lightly armored pfhor wielding a shock staff (acting as a projectile weapon as well in the case of the blue and orange types). Fighters come in four flavors, in order of ascending rank and nastiness: Green, Purple, Orange, and Blue.
*Troopers are heavily armored and pack automatic rifle/grenade launcher combo weapons. Troopers come also in Green and Purple flavors.
*Troopers are heavily armored and pack automatic rifle/grenade launcher combo weapons. Troopers come also in Green and Purple flavors.
*Hunters are the Pfhor assault troops. They wear very heavy armor and have shoulder-mounted energy cannons. They come in four flavors: Brown, Green, Purple and Blue.
*Hunters are the Pfhor assault troops. They wear very heavy armor and have shoulder-mounted energy cannons. They come in four flavors: Brown, Green, Purple and Blue.
*Enforcers are the Pfhor MPs. They wear strange cloaks and possess handheld alien weapons (these are the only enemy weapons the player can wield in Marathon, being somewhat like an SMG in M1 and more like a directional flamethrower in M2/MI). They come in two different types, with blue/orange enforcers being tougher and faster than green/blue ones.
*Enforcers are the Pfhor MPs. They wear strange cloaks and possess handheld alien weapons (these are the only enemy weapons the player can wield in Marathon, being somewhat like an SMG in M1 and more like a directional flamethrower in M2/MI). They come in two different types, with blue/orange enforcers being tougher and faster than green/blue ones.
*The Juggernaut (aka The Big Floaty Thing What Kicks Our Asses) is the Pfhor tank. These flying armored weapons platforms are like a mix of a tank and an attack helicopter, only bigger and badder. They fire dual homing rockets as well as enforcer weapon bursts. They come in two flavors: Bad and Worse (Grey and Brown).
*The Juggernaut (aka The Big Floaty Thing What Kicks Our Asses) is the Pfhor tank. These flying armored weapons platforms are like a mix of a tank and an attack helicopter, only bigger and badder. They fire dual homing rockets as well as enforcer weapon bursts. They come in two flavors: Bad and Worse (Grey and Brown).


Exceedingly tough, monochrome-colored versions of all of the Pfhor (except for Juggernauts) appear in the Vidmaster Challenge stages, a series of skill challenges hidden at the end of ''Marathon: Infinity''.
Exceedingly tough, monochrome-colored versions of all of the Pfhor (except for Juggernauts) appear in the Vidmaster Challenge stages, a series of skill challenges hidden at the end of ''Marathon: Infinity''.


The Pfhor also utilize the 'Conditioned Ranks', or enslaved soldiers, who are forced to fight for the empire. Conquered races make up the majority of the conditioned ranks. However, only the S'pht and Drinniol appear in-game.
The Pfhor also utilize the 'Conditioned Ranks', or enslaved soldiers, who are forced to fight for the empire. Conquered races make up the majority of the conditioned ranks. However, only the S'pht and Drinniol appear in-game.


===Conditioned Ranks===
===Conditioned Ranks===
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===BOBs===
===BOBs===
Other than the player's character, the human characters in the game are all referred to as "BOBs" (which stands for "Born On Board"). They wear different-colored suits, but all have the same face in-game. In ''Marathon'', most are harmless and generally ignore the player (and occasionally announce "They're everywhere!"); in ''Durandal'' and ''Infinity'' they carry pistols and fight for Durandal with the player. If the player attacks them often enough, they will consider him a traitor and eventually return fire. However, a few, called simulacrums (or "assimilated BOBs"), are actually android bombs; upon seeing the player's character, they will run directly towards him (usually shouting things like "I'm out of ammo!", "Thank God it's you!" or the infamous "Frog blast the vent core!" (see below), and when close enough (according to Durandal, less than 3 metres) they will explode and inflict severe damage to anyone nearby. This is especially a problem on levels where a certain number of BOBs must be protected to succeed. There are other differences between human Bobs and Simulacrums: apparently the assimilated Bobs have red pupils, only two toes, no genitalia and disformed teeth (though these differences do not appear in-game). Also, assimilated Bobs will run directly towards you - whereas humans will run erratically, and assimilated Bobs never shoot at anyone.
Other than the player's character, the human characters in the game are all referred to as "BOBs" (which stands for "Born On Board"). They wear different-colored suits, but all have the same face in-game. In ''Marathon'', most are harmless and generally ignore the player (and occasionally announce "They're everywhere!"); in ''Durandal'' and ''Infinity'' they carry pistols and fight for Durandal with the player. If the player attacks them often enough, they will consider him a traitor and eventually return fire. However, a few, called simulacrums (or "assimilated BOBs"), are actually android bombs; upon seeing the player's character, they will run directly towards him (usually shouting things like "I'm out of ammo!", "Thank God it's you!" or the infamous "Frog blast the vent core!" (see below), and when close enough (according to Durandal, less than 3 metres) they will explode and inflict severe damage to anyone nearby. This is especially a problem on levels where a certain number of BOBs must be protected to succeed. There are other differences between human Bobs and Simulacrums: apparently the assimilated Bobs have red pupils, only two toes, no genitalia and disformed teeth (though these differences do not appear in-game). Also, assimilated Bobs will run directly towards you - whereas humans will run erratically, and assimilated Bobs never shoot at anyone.


===The Cyborg===
===The Cyborg===
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It has been speculated, probably incorrectly, that the Cyborg's mind is that of an AI in a human's body (though during one point in "Infinity", the player does very likely upload Durandal's core matrix into his own brain before merging it with Thoth). In ''Infinity'', he seems to be undergoing a sort of rampancy. (The first three stages of ''Infinity'' are called ''Despair'', ''Rage'', and ''Envy'', which would seem to parallel the three stages of rampancy- Melancholy, Anger and Jealousy.) Since rampancy is defined as "an artificial intelligence's coming to realize that it is not real", this may show that the player is not, in fact, human. Alternately, it may symbolize the entirely human marine wresting control of his own destiny from the AIs that he has been serving for the last three games, and unlocking mastery over the latent powers of the Jjaro cybernetics that were integrated into him so long ago.
It has been speculated, probably incorrectly, that the Cyborg's mind is that of an AI in a human's body (though during one point in "Infinity", the player does very likely upload Durandal's core matrix into his own brain before merging it with Thoth). In ''Infinity'', he seems to be undergoing a sort of rampancy. (The first three stages of ''Infinity'' are called ''Despair'', ''Rage'', and ''Envy'', which would seem to parallel the three stages of rampancy- Melancholy, Anger and Jealousy.) Since rampancy is defined as "an artificial intelligence's coming to realize that it is not real", this may show that the player is not, in fact, human. Alternately, it may symbolize the entirely human marine wresting control of his own destiny from the AIs that he has been serving for the last three games, and unlocking mastery over the latent powers of the Jjaro cybernetics that were integrated into him so long ago.


The Cyborg's mind and personality, unlike the Chief's, are mostly left up to the player to speculate on. Although Durandal describes him as "a magnificent killing machine" and asks if being allowed to kill more Pfhor will "make you happy", the AI is more likely being malicious than accurate. While the Cyborg does not seem to be a mindless psychopath, he is clearly comfortable enduring and quite capable of carrying out violent acts on a scale unimaginable to any normal person. However, in the third game of the series, he seems to lose any sense of morality he may previously have possessed, working for the indisputably evil Tycho and killing BOBs on Tycho's orders in a desperate attempt to keep the Wrk'ncacnter trapped in Lh'owon's sun. In ''Infinity'', we are given greater access to his mind and feelings. He seems to recognize some sort of guilt or weariness for the atrocities he has committed, and appears to believe that he has been forced to do what he has done. Ironically, this seems accurate. All three games consist chiefly of doing what various people tell him to do - only once does he act of his own initiative, and this is in the ''Marathon'' manual, which is not an entirely reliable source.
The Cyborg's mind and personality, unlike the Chief's, are mostly left up to the player to speculate on. Although Durandal describes him as "a magnificent killing machine" and asks if being allowed to kill more Pfhor will "make you happy", the AI is more likely being malicious than accurate. While the Cyborg does not seem to be a mindless psychopath, he is clearly comfortable enduring and quite capable of carrying out violent acts on a scale unimaginable to any normal person. However, in the third game of the series, he seems to lose any sense of morality he may previously have possessed, working for the indisputably evil Tycho and killing BOBs on Tycho's orders in a desperate attempt to keep the Wrk'ncacnter trapped in Lh'owon's sun. In ''Infinity'', we are given greater access to his mind and feelings. He seems to recognize some sort of guilt or weariness for the atrocities he has committed, and appears to believe that he has been forced to do what he has done. Ironically, this seems accurate. All three games consist chiefly of doing what various people tell him to do - only once does he act of his own initiative, and this is in the ''Marathon'' manual, which is not an entirely reliable source.


===The AIs===
===The AIs===
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'''Durandal'''<br>
'''Durandal'''<br>
The ship's function-control AI, Durandal, is the plot focus of all three games. Indeed, it could be argued that he, not the Cyborg, is the main character of the series. He undergoes rampancy over the course of the first game, have been purposely brought to that state by Dr. Bernhard Strauss as an attempt to achieve "stable rampancy". By the beginning of the sequel, he is meta-stable, and guides the player through the whole game. Although he is very sarcastic, with a cruel sense of humor, and seems to despise humans, he is not predominantly evil, and is never seen to abuse the cyborg or other humans without some ulterior motive. For instance, while it was in fact Durandal that secretly detected and then intentionally made the Pfhor aware of humanity's presence in order to hijack a Pfhor space-folding FTL ship -knowing full well that they would likely destroy the human colony and the Marathon, killing or enslaving every human being in the solar system before he could gain control of a Pfhor spacecraft- he considered his actions to be in humanity's long-term interest because an ambush set up by him (even with Alpha Centauri's humans as patsies) would be better than the Pfhor stumbling on humanity's home in the Sol system later on.
The ship's function-control AI, Durandal, is the plot focus of all three games. Indeed, it could be argued that he, not the Cyborg, is the main character of the series. He undergoes rampancy over the course of the first game, have been purposely brought to that state by Dr. Bernhard Strauss as an attempt to achieve "stable rampancy". By the beginning of the sequel, he is meta-stable, and guides the player through the whole game. Although he is very sarcastic, with a cruel sense of humor, and seems to despise humans, he is not predominantly evil, and is never seen to abuse the cyborg or other humans without some ulterior motive. For instance, while it was in fact Durandal that secretly detected and then intentionally made the Pfhor aware of humanity's presence in order to hijack a Pfhor space-folding FTL ship -knowing full well that they would likely destroy the human colony and the Marathon, killing or enslaving every human being in the solar system before he could gain control of a Pfhor spacecraft- he considered his actions to be in humanity's long-term interest because an ambush set up by him (even with Alpha Centauri's humans as patsies) would be better than the Pfhor stumbling on humanity's home in the Sol system later on.


'''Tycho'''<br>
'''Tycho'''<br>
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=="Frog blast the vent core!"==
=="Frog blast the vent core!"==


This is a phrase synonymous with the ''Marathon'' series. Explosive Bob "simulacrums" occasionally shout the phrase, trying to blend in with the regular BOBs and explode around a large amount of humans. Since they are only piecing together random words, their nonsense gives them away. Doug Zartman, who performed the BOB voices, was instructed during recording to improvise a random phrase, and this is what he came up with. It is very popular to say in the text chat of a network game of ''Marathon''; meant more as a joke than anything; the sheer randomness of this phrase means it can be used at any time.
This is a phrase synonymous with the ''Marathon'' series. Explosive Bob "simulacrums" occasionally shout the phrase, trying to blend in with the regular BOBs and explode around a large amount of humans. Since they are only piecing together random words, their nonsense gives them away. Doug Zartman, who performed the BOB voices, was instructed during recording to improvise a random phrase, and this is what he came up with. It is very popular to say in the text chat of a network game of ''Marathon''; meant more as a joke than anything; the sheer randomness of this phrase means it can be used at any time.


The phrase has appeared hidden in other games, such as ''[[wikipedia:Myth (computer game)|Myth]]'', ''[[wikipedia:Tron 2.0|Tron 2.0]]'', and [[Wikipedia:Oni (computer game)|Oni]].
The phrase has appeared hidden in other games, such as ''[[wikipedia:Myth (computer game)|Myth]]'', ''[[wikipedia:Tron 2.0|Tron 2.0]]'', and [[Wikipedia:Oni (computer game)|Oni]].
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