Making Halo 4: A Hero Awakens: Difference between revisions

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*'''Brian Reed''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana."  
*'''Brian Reed''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana."  


*'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe."  
*'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe."
 
*'''[[John-117]]''': ''"Ready to get back to work?"''
 
*'''[[Cortana]]''': ''"I thought you'd never ask."''


*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  
*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  
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*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  
*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  


*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. She's the most human character that we have in the story. She's struggling with her own mortality. That's something everybody struggles with. That's the most, y'know, human it gets. Everyone has to figure out what it means to die."
*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana."
 
*'''Cortana''': ''"I was put into service eight years ago."'
 
*'''Brien Goodrich''': "She's the most human character that we have in the story. She's struggling with her own mortality."
 
*'''Cortana''': ''"AIs deteriorate after seven, Chief."''
 
*'''Brien Goodrich''': "That's something everybody struggles with. That's the most, y'know, human it gets."
 
*'''John-117''': ''"If we could just get back to Earth and find Halsey, she could fix this."''
 
*'''Brien Goodrich''': "Everyone has to figure out what it means to die."


*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
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*'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that."
*'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that."
*'''Cortana''': ''"I will not allow you to… leave! This! Planet!"''


*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."
*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."
*'''Cortana''': ''"I didn't mean to… I didn't mean to do that…"''


*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story.
*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story.
*'''Cortana''': ''"That's the kicker. It's the Forerunner symbol for Reclaimer."''


*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
*'''John-117''': ''"Wake me. When you need me."''


*'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief."
*'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief."
*'''John-117''': ''"How much firepower would you need?"''


*'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together."
*'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together."
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*'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity."
*'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity."


*'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of a... pulp."
*'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of a… pulp."


*'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to."
*'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to."
*'''Cortana''': ''"Don't make a girl a promise you can't keep it."''


'''HALO 4'''<br>
'''HALO 4'''<br>
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